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DK GE Map Pack [WIP] Rate Topic: -----

#11 User is offline   dsx (old) Icon

  • Joined: 15-April 08
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Posted 21 February 2010 - 12:11 AM

View PostYas, on 19 February 2010 - 01:11 PM, said:

well... had a little run thru of the 3 maps that you have up... you really did stick to the scale and layouts to convert the original maps over. the thing is that the gameplay is totally different and thus i cant see anything apart from ffa/last man stand being played on the maps cos of narrow corridors, small dead end rooms and doors just wide enough for 1 person. some areas you cant even jump cos it's so tight (especially in bunker).

there is some z-fighting going on like with the blue glass in control and doors in temple.

i distinctly remember there used to be a hole in a wall (i'm not talking about the floor/roof in main room) in temple where i used to launch grenades through, but i cant find it in your map.

the maps (especially temple) look so empty without the ammo boxes and guns. maybe you could put pickups there, extra details wouldnt hurt.


Can you pick up ammo in UrT? Or do you just mean ammo boxes that dont do anything?

EDIT: I told myself I would put the wall holes in Temple in later, but I forgot =D The final release will have them.

This post has been edited by dsx: 21 February 2010 - 03:51 AM


#12 User is offline   Yas Icon

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Posted 21 February 2010 - 04:23 PM

have a look at this thread for the discussion about it: http://forums.urbant...yway-need-help/

but in summary, del did has an article up on the blog about dropping weaps in maps: http://urbanterrorla...articles_3.html

#13 User is offline   dsx (old) Icon

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Posted 22 February 2010 - 12:32 PM

Thanks for the links, we'll include this in the final maps on December 25.

EDIT: Progress Log

Temple was released many weeks ago, following development on Archives. I decided to include a frontzone version (multiplayer arena) and a full version (front+back).

All website upgrades will be uploaded before March!

This post has been edited by dsx: 22 February 2010 - 12:40 PM


#14 User is offline   Durandal Icon

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Posted 23 February 2010 - 05:17 AM

There were some epic maps in goldeneye. I hope they don't get "updated" too much.

I'd love to see someone remake some of Unreal Tournament's maps too.

I hope this gets finished!! :)
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

#15 User is offline   kronic Icon

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Posted 27 March 2010 - 03:30 PM

any updates on this map pack???

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#16 User is offline   dsx Icon

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Posted 31 March 2010 - 09:58 AM

View PostKronic, on 27 March 2010 - 03:30 PM, said:

any updates on this map pack???

Progress Report, March 31
- Uploaded brand new content to website http://dkmaps.opentribes.org
- Archives Frontzone to be released April 4

#17 User is offline   DJ Schuby Icon

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Posted 31 March 2010 - 04:33 PM

Awesome dude! I'm very excited to see archives when it's done.
djschuby.net is the place to be!

#18 User is offline   Swiiitan Icon

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Posted 03 April 2010 - 01:20 PM

Hey its some cool remakes u guys have done :)
but aeriously i dont think they will be good urt maps
its really bad maps really, small surfaces, i dont blame u guys i blame the creators of golden eye
Ingame: Swiiitan
Clan: **Saft

#19 User is offline   Yas Icon

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Posted 03 April 2010 - 02:11 PM

you cant blame the goldeneye creators... those maps were great for the N64 4 player split screen.

i played goldeneye again the other day... gotta love forward+strafe at same time to go faster :D

#20 User is offline   Durandal Icon

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Posted 03 April 2010 - 11:07 PM

View PostYas, on 03 April 2010 - 02:11 PM, said:

you cant blame the goldeneye creators... those maps were great for the N64 4 player split screen.


hell yes they were. I freakin <3 golden eye. First game to allow you to blow up your friends by putting a proximity mine in a toilet... c'mon... what isn't to love about that?!?!! :D

I played a bunch of remakes of these maps on half life and unreal tournament and with tweaks they worked fine. I think some of them will be great for UrT.

Not to detract from this thread... I hope these maps get released soon (krasus facility looks great in the screenie)... but anyone with Steam might check out golden eye source for some serious flashbacks. :)

www.goldeneyesource.com
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

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