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Pings Pings Pings-My average is 300+-Anyone able to help?
#2
Posted 16 February 2010 - 10:50 PM
1) can you tell us what coutry you are from?
2) in the ingame server browser, did you sort servers by ping, are they all above 300?
3) what kind of connection are you on? are you on a shared network, with other users (probably) using peer to peer programs?
4) is your computer free from background processes using the network?
if you have difficulty finding out this information, do some research and ask around. good luck.
2) in the ingame server browser, did you sort servers by ping, are they all above 300?
3) what kind of connection are you on? are you on a shared network, with other users (probably) using peer to peer programs?
4) is your computer free from background processes using the network?
if you have difficulty finding out this information, do some research and ask around. good luck.
#5
Posted 17 February 2010 - 06:52 PM
ping is usually very close to the hardware and network with the game having very little to do with it; hence it's usually an ISP issue and you take it to them unless you congested your uploading/downloading.
If, it's only apparent in this game, it's a different matter, and interesting one actually (since it's rare and hard to fathom).
A good way to make sure is to see if the pings are also high on something external, e.g. qtracker, they usually are.
If, it's only apparent in this game, it's a different matter, and interesting one actually (since it's rare and hard to fathom).
A good way to make sure is to see if the pings are also high on something external, e.g. qtracker, they usually are.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
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#7
Posted 17 February 2010 - 07:18 PM
'server is for low pings only' feature is a buggy feature by design.
Here's the rationale:
When a network specialist tries to find your "ping" or network latency or whatever in that venue; they don't do one ping or even 3 or 4. They do a whole series of pinging, often at least being complemented with a proper traceroute.
When you have the game trying to do one or a couple of pings and then say "ok your ping is that" it's inherently buggy.
That's why reconnect works; it didn't have the right ping always. Or, on /reconnect it didn't give the right ping. If you need the "right" ping you have to at least do several tests that ought to waste time for a game.
A workaround I use on my .exe is to just auto-/reconnect on 'server is for low pings' at least 3 times *(then give up in case it's a legitimate case).
Here's the rationale:
When a network specialist tries to find your "ping" or network latency or whatever in that venue; they don't do one ping or even 3 or 4. They do a whole series of pinging, often at least being complemented with a proper traceroute.
When you have the game trying to do one or a couple of pings and then say "ok your ping is that" it's inherently buggy.
That's why reconnect works; it didn't have the right ping always. Or, on /reconnect it didn't give the right ping. If you need the "right" ping you have to at least do several tests that ought to waste time for a game.
A workaround I use on my .exe is to just auto-/reconnect on 'server is for low pings' at least 3 times *(then give up in case it's a legitimate case).
This post has been edited by mitsubishi: 17 February 2010 - 07:19 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#8
Posted 18 February 2010 - 07:18 AM
DARN! Still a server constantly saying "Server is for low pings only". And yes, i tried that thing in the last post-the server i was trying to connect to didnt work. It seems (That server) that i can only connect while it is daytime where the server comes from, as im almost halfway around the globe. Anyways, the sorting by ping...Is high or low server ping good for me?
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