Urban Terror Forums: [Suggestion] Weapon Modes for Nades - Urban Terror Forums

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[Suggestion] Weapon Modes for Nades Rate Topic: -----

#11 User is offline   Vortex (old) Icon

  • Joined: 09-March 09
  • Posts: 171

Posted 25 February 2010 - 11:19 PM

Detonate on impact? Do you know how ridiculous this would make the game?

People would spam enclosed areas like central room (Abbey) with their HK the second they hear a noise. Seeing as the explosion is much larger than that of a HE nade, the addition of your idea would shut down entire sections of every map. It would dominate rushing teams during scrims. In the hands of a noob, someone could take out 2-4 vitims at a time. (I don't want to imagine what a pro would do with it)


I don't play TDM, FFA or CTF, but I imagine people would camp enemy spawns and get multiple kills before players have half a chance to move.

This another example of a fun idea, that sounds awesome until you actually think about how it would...'impact'...the game. :laugh:

F2!!

Quote

<iCu|sodtheone> HELLLLLLLOOOOOOOOO BABY
<_FatChick> oh hey. I was fraggin
<_FatChick> FYI im not fat or a chick
<iCu|sodtheone> OH :(
<iCu|sodtheone> y must u crush my dreams?

#12 User is offline   Dark-knight Icon

  • Account: darkknight
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  • Posts: 1,753

Posted 26 February 2010 - 04:34 AM

go play on the WAR WAR WAR server and try it for your self before you say it would ruin the game

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

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