I have been unable to complete/update/etc. the maps I was working on due to circumstances (incarceration); would like to polish them off if it's worthwhile to the players. A totally free ET version of UT is very exciting.
In order of priority by my taste (pictures when I get a chance):
interlaken - this is the mountain/castle one, want to finish and release
laberinto - needs an update for ET, some tweaks maybe? (feedback please)
boardwalk - needs minor polishing and q3map2 tweaks
bridge - seems like a fun idea?
intermodal - could use reworking and compiling with q3map2(!)
interchange - probably not worth any more time
I'm also considering lumping those all in a single map pack to share duplicated textures.
Sorry about past personality conflicts and BS. Sweetnuts once said I needed my attitude adjusted and it's hard to argue with that...
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#4
Posted 03 September 2004 - 11:28 PM
[quote name='"fourdee"]Yeah the bus would be nice with some curved surfaces (tires' date=' roof, windshield, inside bars) and a few texture tweaks... I'd like to see that driving around in boardwalk. I'll release a fixed up prefab. (billboards on the side would be phat too).[/quote']
Have you ever thought of using phong shading to round the corners?
Have you ever thought of using phong shading to round the corners?
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#6
Posted 03 September 2004 - 11:40 PM
phong isnt vertex shading, what it does is makes angles appear rounded. I think I saw the thread somewhere in here.
http://www.splashdam...23e6f0b2e28f9b2
I used to know of a site that showed what you could do with phong shading but cant remember where.
http://www.splashdam...23e6f0b2e28f9b2
I used to know of a site that showed what you could do with phong shading but cant remember where.
#7
Posted 03 September 2004 - 11:41 PM
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