Heh, played it and it was a nice upgrade.
here some little ideas.
Spawnroom looks great now, and jumps are ok there.
One suggestion i would like to make. Some jumpers, not many but some, and you know who and on which servers.... xD...youve been there....., they like to have an occasionally frag-hour in a jumpmap. Your spawnroom is great for that, only i would suggest 2 different spawns for red and blue. Thats better for the fragging. But keep it like this that you still can do first 4 jumps in a row right from the spawn.
Rookie 1: Delete the walljumps option. You can almost make the jump without mouse-turns. Maybe keep only the last wall jumpable.....
Rookie 6: Its okay jump because noobs can avoid the double-grab -) And double grab is quite often a rage/quit for some...
Rookie 14: Mmmm, i was thinking... maybe make of this jump a harder version, and without grab. And put it at jumper-section.
Explorer 3: Very very good you made walljumps posible. I am still asking myself: why didnt i say it to you, ive been thinking about this jump and i could not understand why u made the walls unjumpable. I been trying there some alternatives but there was nothing possible except a 1by1 jump. Now you can skip 2nd pilar, and still land at end -) Thanx Voodoo, this is what u call a good jump with alternatives.
Explorer 8: Probably one of your best secrets. I must confess that most of your secrets are not my thing (in this map, the maze and the jumper secret are also not that great). But this is the real thing xD
Explorer 9: Maybe make no grab here, u only grab if u really fail. U know, most of your jumps its ok to grab/land or whatever. But here i cant imagine doing the jump 'normally' and grab.
Explorer 10: Slide is pretty short, or the ice-start is to big/long/speedmaking
Last explorer jump: need more of those -)
Jumper 1: I dont know if its possible, but whenever im here i always think: yea, what way i gonna jump. But i can only choose which 2nd walljump i do. And i think: maybe make an alternative way at the outside walls. And/or a way when you get on top of those pilars. If you gonna redo/restyle this jump thoroughly, i also suggest a land-end. Grab doesnt feel nice in this jump :(
Jumper 4: Sometimes i spawn to soon, especially at the platform of the 2nd going-down part. Maybe because i slide there.... If its possible, lower a little bit the spawns.
Jumper 5: Should be harder! It reminds me of other jumps, but here its to easy...
Jumper 6: longer please, and a little bit harder. Try to make extra platform and 3 walls, and then the grab. Just longer, no matter what jumps, and its better. Jumproom looks big, so jump must be big and hard
Jump 7: I like it (though the end may be a bit more stretched out). Just a long jump, but the speedcontrol is ok. I would love to see many of these long-room jumps in the Jumper section. Just in between of each big jump. You have many little lava jumps in easier parts of the map, so i think the Jumper section can get some extra long jumps like the one you have. And then with a lot of speedbuilding/slowing down.... xD
So and so its ok to put in between little jumps so some of us can do combo's -)
Jump 8: mmmmm, body showed me alternative way, and its easier way. First of all, delete the grab here. And about the alternative way, i dont know yet.... So far its ok with me
Last Final Jump: yea, its a nasty one for me. So, i dont know if its a hard jump, or a bad nasty one. But as last jump its perfect. You cuold make also here some secret at the pilars -)
Well, thats it!
Good map, good mapping development!
C U Later m00n
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EDIT
Mmm, icy floors have at the sides a non icy part so you can stand. But that non icy part you should put only at begin of icefloor, not the whole edge. One jump you should redo the edge, i think its the explorer (/secret) jump, im not sure... take a look at ur icejumps.
EDIT AGAIN
Playef and fragged with 10 players. At 1 moment 6 to 8 were spawnkilling so i had to enable protection for a little while to get them out. So, all you need to do is to split that top spawnplace in 2, just make a little wall and make sure reds one side, and blue the other side... Then im happy. Well, you can fragtest your map with your feag clan too, maybe they get ideas... im just noobfragger. But your map is very ok! Great race to the swimming part xD
This post has been edited by Driller: 05 April 2010 - 11:00 AM