Durandal DSG, on 01 February 2010 - 11:05 PM, said:
I put the beta on NorCal 3rd party maps yesterday and the response was overall very favorable. We have a pretty consistent 20 players on... in all the times it came up I had one person complain of fps drops (I haven't had any issues with it personally)... and one person say "oh no... another sniper map"... which they say to every map lol...
So I'd say it played well. People thought the ghosts in the cemetery were awesome but couldn't figure out if they had a purpose or not (myself included).
One thing... the teleporter at the center of the hedge maze wouldn't do anything for us in TDM...
One suggestion everyone made was they wanted more destructable surfaces... like.. being able to blow a hole in a wall to make an alternate route type of thing...
I'd love to see the duck pond become a tunnel personally... people spent a lot of time messing around with that.
Also... blue spawns outside right where red can snipe them from the barn roof... might make some sort of cover, or move it around the corner more or something.
Cool, thanks a lot. That's really useful to know. Pleased it went down ok.
Ghosts were supposed to fool Tac users at a glance, but I recently realised it'll only possibly fool cyan goggle users! (which is what I use)
The teleporter was switched off for TDM by mistake, but I thought I re-enabled, the next version will correct that, and move those spawn points you mentioned.
I like the idea of destructible parts and the tunnel. I think some more cover on those empty banks too. All good suggestions!
Cheers for feedback, I'll put a new version up quite soon.
Spazzattack.