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Optimized .app; builds of ioq3 engine Rate Topic: ***** 4 Votes

Mac64 Snow Leopard support, Fixes and Improvements

#171 User is offline   xor Icon

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Posted 29 February 2012 - 09:13 PM

Any chance someone could reupload fiorix's fix?

it's down again

#172 User is offline   Rex Bones Icon

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Posted 03 March 2012 - 12:22 PM

View Postxor, on 29 February 2012 - 09:13 PM, said:

Any chance someone could reupload fiorix's fix?

it's down again


Yes, I need it too ... lost yet another Western Digital MyBook HD .... grrrrr!!!!
®∊⍭ β⌖ɳ€$

// "We are of an-Tet, khef and ka, watch and warrant. Gunslingers, do ya. When the shooting starts, we kill what moves." — Roland Duschain

#173 User is offline   xardasvatras Icon

Posted 18 March 2012 - 08:18 PM

Hi, I downloaded this source code :
http://www.voidref.c...t-git-mac64.zip

And im trying to compile it. Does this source contain Fiorix's mouse scrolling code? And the new master server address? Im trying to compile it, but i get this error:

Quote

CC code/client/ioq3-urt.c
In file included from code/client/../libcurl/curl/curl.h:36,
from code/client/cl_curl.h:42,
from code/client/client.h:34,
from code/client/ioq3-urt.c:3:
code/client/../libcurl/curl/curlrules.h:144: error: size of array ‘__curl_rule_01__’ is negative
make[2]: *** [build/release-darwin-i386/client/ioq3-urt.o] Error 1


Does the source at bitbucket contain the mouse scrolling code too? Im getting lots of errors when trying to compile that one.

https://bitbucket.or...f/ioquakeformac

Quote

LD build/release-darwin-i386/ioquake3.i386
ld: warning: in build/release-darwin-i386/libSDLmain.a, file was built for unsupported file format which is not the architecture being linked (i386)
ld: warning: in code/libs/macosx/libSDL.a, file was built for unsupported file format which is not the architecture being linked (i386)
Undefined symbols:

ld: symbol(s) not found
collect2: ld returned 1 exit status

This post has been edited by xardasvatras: 18 March 2012 - 08:39 PM


#174 User is offline   Rex Bones Icon

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Posted 22 March 2012 - 09:16 AM

Bump indeed, this issue is driving me nuts! Posted Image When I DO finally get a hold of this fix again, I'm gonna burn a copy to CD and keep it in my safe! Posted Image
®∊⍭ β⌖ɳ€$

// "We are of an-Tet, khef and ka, watch and warrant. Gunslingers, do ya. When the shooting starts, we kill what moves." — Roland Duschain

#175 User is offline   urbancamper Icon

Posted 09 April 2012 - 06:44 PM

Yeah, there's lots different source code releases, but not all of them compile. Which one has the mouse scrolling fix?

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#176 User is offline   voidref Icon

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Posted 31 July 2012 - 08:43 AM

I updated the link so you can just click it, it had the right text, but the wrong link, haha.

I just hope that 4.2 brings us an official 64 bit version!

#177 User is offline   drexz Icon

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Posted 01 August 2012 - 04:45 PM

ive downloaded this before but i got rid of it cause of the shift scroll wheel problem, i saw it was fixed and you put up the download link so i downloaded it today before i went to work so once i get home ill play with it. btw what are all the commands that you can use, can i use rawmouse?

#178 User is offline   KarlMariaSeeberg Icon

Posted 05 August 2012 - 09:31 PM

anyone out there capable of creating an optimized build for 4.2? .. i am suffering severe fps drops with 4.2 .. like i did with 4.1.1. before using the optimized build... HELP!!

This post has been edited by KarlMariaSeeberg: 05 August 2012 - 09:32 PM

if you don't like uptown, you are basically hating urban terror.

#179 User is offline   kelt Icon

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Posted 05 August 2012 - 10:32 PM

Help me too! Don't forget to add raw mouse support :DD

#180 User is offline   zyu Icon

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Posted 06 August 2012 - 09:47 AM

Would be awesome if we would get an optimized .app for 4.2!

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