Sf4tt, on 11 April 2010 - 01:28 AM, said:
No.
In most games there is a hitbox (2d object) that is about twice as big as the player. In urt there is a hitmesh (3d object), that covers the player. This means you can shoot between the arms and legs. Also the spread/movement penalty is quite high and the players move really fast. Add your ping to that and it makes sense that it's hard to hit every shot.
Try recording a demo, and then viewing it with /timescale 0.5