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ut4_Kandahar *wip* Rate Topic: ***** 2 Votes

#31 User is offline   Qant Icon

  • Account: qant
  • Country:
  • Joined: 01-March 10
  • Posts: 59

Posted 16 April 2010 - 12:19 PM

Im a noob to mapping, but shouldnt view blocking geometry be modeled using brushes?


#32 User is offline   stabberthomas Icon

Posted 16 April 2010 - 07:15 PM

Heres the tank so far.
Posted Image
Its the A1 Abraham, but a lot simpler.
just AO so far, texturing to come.
Just wanted to keep it hot :)

Oh and I promised to upload the models.
here's the hummer:
http://www.dilophodd...bulk/hummer.zip
and the barrel
http://www.dilophodd...bulk/barrel.zip

If you use these models, please let me know :D


#34 User is offline   stabberthomas Icon

Posted 16 April 2010 - 09:52 PM

You want to load them into blender?
shall i upload the .blend then?


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#36 User is offline   stabberthomas Icon

Posted 16 April 2010 - 10:20 PM

Ok I got it, I hope.

http://www.dilophodd...bulk/barrel.zip
http://www.dilophodd.com/bulk/hmmwv.zip
http://www.dilophodd.com/bulk/tank.zip

Yes, you read that right. Tank.zip.

Posted Image

Please leave a comment :D

This post has been edited by stabberthomas: 16 April 2010 - 10:20 PM


#37 User is offline   stabberthomas Icon

Posted 17 April 2010 - 02:52 PM

No comments ?! :blink:
Ah well
Ill just post what ive got so far.
The basic terrain is done.
Putting together all i have.
Posted Image
Posted Image

Enjoy!

This post has been edited by stabberthomas: 17 April 2010 - 02:52 PM


#38 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
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  • Posts: 645

Posted 17 April 2010 - 04:02 PM

I cant get these models to work, i have error in gtkradiant console when i want add model to map :F (maybe i put it in incorrect directory?):

PICO_ERROR: No ASE material exists with id 0
PICO_ERROR: No ASE material exists with id 0
PICO_ERROR: Could not find material/submaterial for id 0/0


You should check it yourself, or You will be suprised.

#39 User is offline   stabberthomas Icon

Posted 17 April 2010 - 04:13 PM

Sorry man, i dont know these things.
Maybe someome else can help.

#40 User is offline   BludShoT Icon

  • Account: bludshot
  • Main tag: [T]
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  • Posts: 1,269

Posted 19 April 2010 - 12:16 AM

Visually this is going to be a cool looking map, but you're on track to make a map with really poor FPS performance since you give no consideration to VIS/occlusion.

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