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ut4_DOOMlevel2_b1 [BETA]
First beta of level 2 Doom I
#1
Posted 19 June 2010 - 12:08 AM
I've added plenty of cool stuff since the WIP thread.
This is the original video I've made:
I will update it shortly.
Since the WIP:
* Added more 'surprises'
* Changed a few of the secret rooms a bit
* Added several sounds and a music file
* Adjusted height for ease of playing and jumping.
* Added more portals.
* Added CTF & Bomb modes
Specs:
24 spawns (12 red, 12 blue)
Modes:
TDM, TS, BOMB, CTF
Large map
10.58 MB
For now I have the map playing 24/7 on my server.
You can play it or download the map at:
/connect 71.176.81.123:27961
Feedback would be appreciated!
Thanks!
This is the original video I've made:
I will update it shortly.
Since the WIP:
* Added more 'surprises'
* Changed a few of the secret rooms a bit
* Added several sounds and a music file
* Adjusted height for ease of playing and jumping.
* Added more portals.
* Added CTF & Bomb modes
Specs:
24 spawns (12 red, 12 blue)
Modes:
TDM, TS, BOMB, CTF
Large map
10.58 MB
For now I have the map playing 24/7 on my server.
You can play it or download the map at:
/connect 71.176.81.123:27961
Feedback would be appreciated!
Thanks!
#3
Posted 19 June 2010 - 01:13 AM
We were testing map. Everyone was asked not to shoot because we were getting feedback. I'm sorry. No offense, but I was getting feedback from everyone.
Here is what I have for notes so far:
Sky Shader Missing
Missing floor outside blue spawn
Missing textures at blue door hinge
Make doors faster
Make secondary path
Access to outside
Secret Area in front of blue wall
Redirect teleport to acid room
Add Mr Sentry's
Re-align walls in blue spawn.
Here is what I have for notes so far:
Sky Shader Missing
Missing floor outside blue spawn
Missing textures at blue door hinge
Make doors faster
Make secondary path
Access to outside
Secret Area in front of blue wall
Redirect teleport to acid room
Add Mr Sentry's
Re-align walls in blue spawn.
This post has been edited by Pussnboots: 19 June 2010 - 01:17 AM
#5
Posted 19 June 2010 - 02:03 AM
I'm workin on it :D Gonna take a while. Thanks!
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#6
Posted 19 June 2010 - 01:13 PM
Finally fixed and adjusted everything. Been workin through the night, but I got it. :D
I'll post the new video as soon as it's done uploading to YouTube. It's almost 2 gigs, and YouTube is VERY slow for uploading, so it's gonna take about 20 mins.
In the meantime, the server is running the latest Beta.
/connect 71.176.81.123:27961
Latest vid:
I'll post the new video as soon as it's done uploading to YouTube. It's almost 2 gigs, and YouTube is VERY slow for uploading, so it's gonna take about 20 mins.
In the meantime, the server is running the latest Beta.
/connect 71.176.81.123:27961
Latest vid:
This post has been edited by Pussnboots: 19 June 2010 - 02:56 PM
#9
Posted 21 June 2010 - 12:48 PM
Some fast suggestions (im on server right now lol):
- some areas are pitch black;
- maybe change sounds for elevators and doors?;
- You MUST make this slime moving (You can do that with deformvertexes in shader, check some water scripts in Your q3ut4 folder;
- green light will be nice;
- i should be able to jump on roof?;
- its difficult to see enemy outside;
- some areas are pitch black;
- maybe change sounds for elevators and doors?;
- You MUST make this slime moving (You can do that with deformvertexes in shader, check some water scripts in Your q3ut4 folder;
- green light will be nice;
- i should be able to jump on roof?;
- its difficult to see enemy outside;
#10
Posted 21 June 2010 - 03:25 PM
You actually can get to the roof, outside the red spawn it's possible (did you mean that).
I like gettin' on roofs ;) I was suggesting that should be possible somewhere from the blue spawn too. Mustn't be a ladder, some nifty wall-jumping would be enough methinks.
I like gettin' on roofs ;) I was suggesting that should be possible somewhere from the blue spawn too. Mustn't be a ladder, some nifty wall-jumping would be enough methinks.
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