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ut4_DOOMlevel2_b1 [BETA] Rate Topic: -----

First beta of level 2 Doom I

#1 User is offline   Pussnboots Icon

  • Account: pussnboots
  • Joined: 01-March 10
  • Posts: 556

Posted 19 June 2010 - 12:08 AM

I've added plenty of cool stuff since the WIP thread.

This is the original video I've made:


I will update it shortly.

Since the WIP:

* Added more 'surprises'
* Changed a few of the secret rooms a bit
* Added several sounds and a music file
* Adjusted height for ease of playing and jumping.
* Added more portals.
* Added CTF & Bomb modes

Specs:
24 spawns (12 red, 12 blue)
Modes:
TDM, TS, BOMB, CTF
Large map
10.58 MB

For now I have the map playing 24/7 on my server.

You can play it or download the map at:

/connect 71.176.81.123:27961

Feedback would be appreciated!

Thanks!

#2 User is offline   rfx Icon

  • Account: rfx
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Posted 19 June 2010 - 12:40 AM

Not much point in testing a map and getting kicked. If shooting isn't allowed, what's running it 24/7 good for?

This post has been edited by rfx: 19 June 2010 - 12:40 AM


#3 User is offline   Pussnboots Icon

  • Account: pussnboots
  • Joined: 01-March 10
  • Posts: 556

Posted 19 June 2010 - 01:13 AM

We were testing map. Everyone was asked not to shoot because we were getting feedback. I'm sorry. No offense, but I was getting feedback from everyone.

Here is what I have for notes so far:

Sky Shader Missing

Missing floor outside blue spawn

Missing textures at blue door hinge

Make doors faster

Make secondary path

Access to outside

Secret Area in front of blue wall

Redirect teleport to acid room

Add Mr Sentry's

Re-align walls in blue spawn.

This post has been edited by Pussnboots: 19 June 2010 - 01:17 AM


#4 User is offline   rfx Icon

  • Account: rfx
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Posted 19 June 2010 - 01:29 AM

Whatever :-)

Points are accurate; outside is really tempting. Will get interesting how to get it in ;)

#5 User is offline   Pussnboots Icon

  • Account: pussnboots
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Posted 19 June 2010 - 02:03 AM

I'm workin on it :D Gonna take a while. Thanks! :biggrin:

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#6 User is offline   Pussnboots Icon

  • Account: pussnboots
  • Joined: 01-March 10
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Posted 19 June 2010 - 01:13 PM

Finally fixed and adjusted everything. Been workin through the night, but I got it. :D

I'll post the new video as soon as it's done uploading to YouTube. It's almost 2 gigs, and YouTube is VERY slow for uploading, so it's gonna take about 20 mins.

In the meantime, the server is running the latest Beta.

/connect 71.176.81.123:27961

Latest vid:


This post has been edited by Pussnboots: 19 June 2010 - 02:56 PM


#7 User is offline   rfx Icon

  • Account: rfx
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Posted 19 June 2010 - 01:40 PM

Don't kick me that soon this time .. :p

#8 User is offline   mastermc Icon

  • Account: mastermc
  • Joined: 27-March 10
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Posted 21 June 2010 - 11:24 AM

link http://trem.mczone.r...OMlevel2_b2.pk3

#9 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
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Posted 21 June 2010 - 12:48 PM

Some fast suggestions (im on server right now lol):
- some areas are pitch black;
- maybe change sounds for elevators and doors?;
- You MUST make this slime moving (You can do that with deformvertexes in shader, check some water scripts in Your q3ut4 folder;
- green light will be nice;
- i should be able to jump on roof?;
- its difficult to see enemy outside;

#10 User is offline   rfx Icon

  • Account: rfx
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Posted 21 June 2010 - 03:25 PM

You actually can get to the roof, outside the red spawn it's possible (did you mean that).

I like gettin' on roofs ;) I was suggesting that should be possible somewhere from the blue spawn too. Mustn't be a ladder, some nifty wall-jumping would be enough methinks.

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