some of my models have textures and some dont. some have the blue/black shader missing thing.
i did all of them exactly the same. what causes this? and how do i fix?
thank you :)
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models. shader/texture missing in-game?
#2
Posted 22 August 2010 - 02:53 PM
If they have .qc file, check if paths are correct there.
#3
Posted 22 August 2010 - 03:06 PM
they do have qc files. theyre in the same folder as the md3 and pic files :/
console says
console says
--- AddTriangleModels ---
WARNING: Couldn't find image for shader models/mapobjects/br_ashtray/br_ashtray
WARNING: Couldn't find image for shader models/mapobjects/br_smokes/br_ashtray1
WARNING: Couldn't find image for shader models/mapobjects/br_smokes/br_smokes
WARNING: Couldn't find image for shader models/mapobjects/br_woodenbarrel/br_barrelltop
WARNING: Couldn't find image for shader models/mapobjects/br_woodenbarrel/br_barrellside
WARNING: Couldn't find image for shader models/mapobjects/impaled_skel/impaled_skel
WARNING: Couldn't find image for shader models/mapobjects/br_shipping/br_crateskin
WARNING: Couldn't find image for shader models/mapobjects/br_steeldrums/br_propane2
A.K.A. [idgaf.]Face(Clan Leader)
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#7
Posted 22 August 2010 - 04:03 PM
Don't even touch .qc files, they are pointless and redundant.
If you want to change the texture referneces in an md3 model open it with Npherno's MD3 Compiler:
http://homepages.man...stats/NMD3C.zip
Or use a hex editor, or if its an ASE model you can just open it with notepad.
Or better than all that, just put the textures in the correct folder, the game is telling you where it wants them :D
If you want to change the texture referneces in an md3 model open it with Npherno's MD3 Compiler:
http://homepages.man...stats/NMD3C.zip
Or use a hex editor, or if its an ASE model you can just open it with notepad.
Or better than all that, just put the textures in the correct folder, the game is telling you where it wants them :D
#10
Posted 13 November 2010 - 11:59 PM
Hey guys
Dont know if this is the right thread but i got i problem with shaders.
I wanted to create a destroyable window so i create a brush and give em the common/nodraw texture to make it transparent but ingame it is just a red, blue and white texture, the same with the mirror texture,
what can i do?
Dont know if this is the right thread but i got i problem with shaders.
I wanted to create a destroyable window so i create a brush and give em the common/nodraw texture to make it transparent but ingame it is just a red, blue and white texture, the same with the mirror texture,
what can i do?
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