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models. shader/texture missing in-game? Rate Topic: -----

#1 User is offline   theRipper Icon

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Posted 22 August 2010 - 01:54 PM

some of my models have textures and some dont. some have the blue/black shader missing thing.

i did all of them exactly the same. what causes this? and how do i fix?


thank you :)
A.K.A. [idgaf.]Face(Clan Leader)


#2 User is offline   ValkoVer Icon

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Posted 22 August 2010 - 02:53 PM

If they have .qc file, check if paths are correct there.

#3 User is offline   theRipper Icon

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Posted 22 August 2010 - 03:06 PM

they do have qc files. theyre in the same folder as the md3 and pic files :/

console says


--- AddTriangleModels ---
WARNING: Couldn't find image for shader models/mapobjects/br_ashtray/br_ashtray
WARNING: Couldn't find image for shader models/mapobjects/br_smokes/br_ashtray1
WARNING: Couldn't find image for shader models/mapobjects/br_smokes/br_smokes
WARNING: Couldn't find image for shader models/mapobjects/br_woodenbarrel/br_barrelltop
WARNING: Couldn't find image for shader models/mapobjects/br_woodenbarrel/br_barrellside
WARNING: Couldn't find image for shader models/mapobjects/impaled_skel/impaled_skel
WARNING: Couldn't find image for shader models/mapobjects/br_shipping/br_crateskin
WARNING: Couldn't find image for shader models/mapobjects/br_steeldrums/br_propane2


A.K.A. [idgaf.]Face(Clan Leader)


#4 User is offline   ObScUrE Icon

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Posted 22 August 2010 - 03:06 PM

open it with notepad.

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#5 User is offline   theRipper Icon

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Posted 22 August 2010 - 03:20 PM

ok i did that and alot of it was wrong. i changed it. now what? lol do i remake all the models in my map? or can i refresh ? because theyre still blue/black in gtkradiant
A.K.A. [idgaf.]Face(Clan Leader)


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#6 User is offline   theRipper Icon

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Posted 22 August 2010 - 03:30 PM

and its still giving me stuff like this even though i changed this part in the qc files



Texture load failed: "models/mapobjects/br_woodenbarrel/br_barrelltop"
A.K.A. [idgaf.]Face(Clan Leader)


#7 User is offline   NulL Icon

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Posted 22 August 2010 - 04:03 PM

Don't even touch .qc files, they are pointless and redundant.

If you want to change the texture referneces in an md3 model open it with Npherno's MD3 Compiler:

http://homepages.man...stats/NMD3C.zip

Or use a hex editor, or if its an ASE model you can just open it with notepad.


Or better than all that, just put the textures in the correct folder, the game is telling you where it wants them :D

#8 User is offline   theRipper Icon

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Posted 22 August 2010 - 04:06 PM

lmao that was obvious. derp. renaming time :P
A.K.A. [idgaf.]Face(Clan Leader)


#9 User is offline   theRipper Icon

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Posted 22 August 2010 - 04:35 PM

yayy:D fixed
A.K.A. [idgaf.]Face(Clan Leader)


#10 User is offline   jackharrison Icon

Posted 13 November 2010 - 11:59 PM

Hey guys
Dont know if this is the right thread but i got i problem with shaders.
I wanted to create a destroyable window so i create a brush and give em the common/nodraw texture to make it transparent but ingame it is just a red, blue and white texture, the same with the mirror texture,

what can i do?

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