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Nade bug Rate Topic: -----

#11 User is offline   Nexu Icon

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Posted 13 July 2010 - 01:55 PM

Demo or it didn't happen.

#12 User is offline   Juno Icon

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Posted 13 July 2010 - 02:23 PM

Could be like teamoverlay (is it correct name?) HUD option showed it wrong which is often on CTF?

#13 User is offline   kadafi Icon

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Posted 13 July 2010 - 06:59 PM

I know that all my team said "lol" at moment when it appeared the server message that my team won.

Anyway this is the most rare thing I ever saw in the game.
In fact it was the only time I saw.

I won it because I think that I was the first to "shoot".

There is a post somewhere of someone complaining that when 2 players fire the one that should win should be the one whose bullet hitted the other first and not the one who fired first.

Maybe that is the explanation.

This post has been edited by kadafi: 13 July 2010 - 07:01 PM


#14 User is offline   mitsubishi Icon

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Posted 13 July 2010 - 07:24 PM

View Postkadafi, on 13 July 2010 - 06:59 PM, said:

I know that all my team said "lol" at moment

'lol' is like the vuvuzela of UrT. Whatever happens, it's heard.

--

View Postkadafi, on 13 July 2010 - 06:59 PM, said:

when 2 players fire the one that should win should be the one whose bullet hitted the other first and not the one who fired first.

There's no concept of firing and traveling time for bullets, programmatically, the bullets hit instantly at any distance.

It reminds the concept of unlagged system that I talk about in an earlier post in here.

This post has been edited by mitsubishi: 13 July 2010 - 07:33 PM


#15 User is offline   Juno Icon

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Posted 14 July 2010 - 10:39 AM

Conclusion:
kadafi, modify Your perception skills.

EDIT.
You still have less then 1000 posts on account.
I think You should accelerate.

This post has been edited by Juno: 14 July 2010 - 10:40 AM


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#16 User is offline   I -Q- I Icon

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Posted 14 July 2010 - 11:27 AM

:rolleyes: what a story .. :biggrin:

now lets talk about some nade bug-s pretty please :huh:

nade is my favorite but as this things happend me to often I stopped playing with them .. I even notice that thing in game "on" others players

here is the illustration;

1. nade in hand

2.holding fire key and aiming

3.releasing fire key no nade in sight/sometimes no arm+gun or second nade hand :blink:

4. soon after number 3 I'm blown away :wacko: *(NOT sploded)*

observation: after numerous "happening"s (loved the movie more then this "bug") I notice sometimes that nade just drops without reason, but common sense normally wont except that fact (fact that some thing are happening without no reason)

at first I though that in movements when throwing nade because of some delay "I" block nade with my own body (head as I see it) .. BUT :sleep: .. then it start to happening while standing perfectly still .. so .. I quit 'nade play' and never get over it to tell you the truth :sad:

so .. I would be happy if some1 could explain those momentous happenings to me :cool:

This post has been edited by I -Q- I: 14 July 2010 - 11:31 AM

best things in life are free ;)

#17 User is offline   mitsubishi Icon

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Posted 14 July 2010 - 02:33 PM

When it falls off the hands to me it's because I foolishly don't press the right buttons (e.g. even if it's not pressed for 0.001 secs it'll go off), I don't blame the game. Without saying what you say is definitely wrong. No it's happening, see below.

What may be important about the subject in general is that since it's not an unlagged weapon all kinds of weird stuff can occur due to latency. I should open a thread-question about since it might be important.

This post has been edited by mitsubishi: 14 July 2010 - 03:47 PM


#18 User is offline   ObScUrE Icon

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Posted 14 July 2010 - 03:45 PM

Nade drop is locally reproducible and has nothing to do with the connection.

1. Cook the first nade and throw it.
2. Prime the second immediately after the first. (a small delay fixes this problem here)
3. instead of throwing away change the weapon and it will drop for you feet's.

nemesis and undeazy have already confirmed this in the QA Board.

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#19 User is offline   mitsubishi Icon

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Posted 14 July 2010 - 03:48 PM

Now that you say it comprehensively, that process does remind of glitchiness, but I never got around to analyzing it.

#20 User is offline   I -Q- I Icon

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Posted 14 July 2010 - 03:56 PM

View Postmitsubishi, on 14 July 2010 - 02:33 PM, said:

[s]When it falls off the hands to me it's because I foolishly don't press the right buttons

:rolleyes: ?! .. I didn't know that I need to press anything, as I'm holding nade + fire key > for nade to go off I need to let go fire key ...

sorry I didn't understand your explanation, if that was the case =)

also reloading HK is sometimes a big problem .. as I "get" animation that I reloaded my lil canon but then when I press fire .. pf :wacko: empty ... (#"%!#&#%&) :dry:

p.s. I play automatic mode LR> even if I do "click-click" fire key (left mouse ofc), sometimes on one click I get 2-3 rounds fired :blink: sometimes even more, like a semi or something .. but I check and cant find logic reason for it .. anyway its of topic so sorry for post scriptING :P

This post has been edited by I -Q- I: 14 July 2010 - 03:58 PM

best things in life are free ;)

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