Nade bug
#11
Posted 13 July 2010 - 01:55 PM
#13
Posted 13 July 2010 - 06:59 PM
Anyway this is the most rare thing I ever saw in the game.
In fact it was the only time I saw.
I won it because I think that I was the first to "shoot".
There is a post somewhere of someone complaining that when 2 players fire the one that should win should be the one whose bullet hitted the other first and not the one who fired first.
Maybe that is the explanation.
This post has been edited by kadafi: 13 July 2010 - 07:01 PM
#14
Posted 13 July 2010 - 07:24 PM
kadafi, on 13 July 2010 - 06:59 PM, said:
'lol' is like the vuvuzela of UrT. Whatever happens, it's heard.
--
kadafi, on 13 July 2010 - 06:59 PM, said:
There's no concept of firing and traveling time for bullets, programmatically, the bullets hit instantly at any distance.
It reminds the concept of unlagged system that I talk about in an earlier post in here.
This post has been edited by mitsubishi: 13 July 2010 - 07:33 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#16
Posted 14 July 2010 - 11:27 AM
now lets talk about some nade bug-s pretty please
nade is my favorite but as this things happend me to often I stopped playing with them .. I even notice that thing in game "on" others players
here is the illustration;
1. nade in hand
2.holding fire key and aiming
3.releasing fire key no nade in sight/sometimes no arm+gun or second nade hand
4. soon after number 3 I'm blown away *(NOT sploded)*
observation: after numerous "happening"s (loved the movie more then this "bug") I notice sometimes that nade just drops without reason, but common sense normally wont except that fact (fact that some thing are happening without no reason)
at first I though that in movements when throwing nade because of some delay "I" block nade with my own body (head as I see it) .. BUT .. then it start to happening while standing perfectly still .. so .. I quit 'nade play' and never get over it to tell you the truth
so .. I would be happy if some1 could explain those momentous happenings to me
This post has been edited by I -Q- I: 14 July 2010 - 11:31 AM
#17
Posted 14 July 2010 - 02:33 PM
What may be important about the subject in general is that since it's not an unlagged weapon all kinds of weird stuff can occur due to latency. I should open a thread-question about since it might be important.
This post has been edited by mitsubishi: 14 July 2010 - 03:47 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#18
Posted 14 July 2010 - 03:45 PM
1. Cook the first nade and throw it.
2. Prime the second immediately after the first. (a small delay fixes this problem here)
3. instead of throwing away change the weapon and it will drop for you feet's.
nemesis and undeazy have already confirmed this in the QA Board.
Quote
#19
Posted 14 July 2010 - 03:48 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#20
Posted 14 July 2010 - 03:56 PM
mitsubishi, on 14 July 2010 - 02:33 PM, said:
?! .. I didn't know that I need to press anything, as I'm holding nade + fire key > for nade to go off I need to let go fire key ...
sorry I didn't understand your explanation, if that was the case =)
also reloading HK is sometimes a big problem .. as I "get" animation that I reloaded my lil canon but then when I press fire .. pf empty ... (#"%!#&#%&)
p.s. I play automatic mode LR> even if I do "click-click" fire key (left mouse ofc), sometimes on one click I get 2-3 rounds fired sometimes even more, like a semi or something .. but I check and cant find logic reason for it .. anyway its of topic so sorry for post scriptING :P
This post has been edited by I -Q- I: 14 July 2010 - 03:58 PM