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Intercity [Release] Rate Topic: -----

Release Version

#41 User is offline   Durandal Icon

  • Account: durandal
  • Main tag: [DSG]
  • Joined: 28-February 10
  • Posts: 365

Posted 08 August 2010 - 10:08 PM

Ah... that could be. I just kept seeing the X invaded Y's personal space thing.

As always, you make some very creative and fun levels... hope to keep seeing you polishing your existing ones and making new ones!! :) sirkitbored6 hasn't left our 3rd party server's rotation since it came out.
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

#42 User is offline   spazzattack Icon

Posted 13 August 2010 - 09:39 PM

View PostDurandal, on 08 August 2010 - 10:08 PM, said:

Ah... that could be. I just kept seeing the X invaded Y's personal space thing.

As always, you make some very creative and fun levels... hope to keep seeing you polishing your existing ones and making new ones!! :) sirkitbored6 hasn't left our 3rd party server's rotation since it came out.

Thanks! That's cool to know. :) I have plans to update sirkitbored and rip soonish. And there'll be an update to intercity reasonably soon.

#43 User is offline   zombiebob Icon

  • Account: zombiebob
  • Main tag: [UZF]
  • Joined: 28-February 10
  • Posts: 85

Posted 30 August 2010 - 12:35 PM

Quote

Can we hijack the train and derail it, causing a catastrophic disaster?
that would be so awesome, can urt engine really do that, maybe bombmode and the train could explode to bits?

This post has been edited by zombiebob: 30 August 2010 - 12:36 PM


#44 User is offline   spazzattack Icon

Posted 01 September 2010 - 09:29 PM

View Postzombiebob, on 30 August 2010 - 12:35 PM, said:

that would be so awesome, can urt engine really do that, maybe bombmode and the train could explode to bits?


Ha, I don't think you can quite do that in urt yet. Which is a shame!

Latest version is B4, please check out!
ut4_intercity_b4

#45 User is offline   stabberthomas Icon

Posted 02 September 2010 - 04:22 PM

Awesome 2001: a space odyssey reference!

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#46 User is offline   voidref Icon

  • Account: voidref
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  • Joined: 28-February 10
  • Posts: 133

Posted 12 September 2010 - 03:12 AM

intercity b4 is up on NorCal now, it's really fun so far!

#47 User is offline   spazzattack Icon

Posted 15 September 2010 - 07:18 PM

View Postvoidref, on 12 September 2010 - 03:12 AM, said:

intercity b4 is up on NorCal now, it's really fun so far!

Cool! Thanks for letting us know. I'll look out for it :biggrin:

#48 User is offline   Durandal Icon

  • Account: durandal
  • Main tag: [DSG]
  • Joined: 28-February 10
  • Posts: 365

Posted 16 September 2010 - 12:56 AM

View Postspazzattack, on 15 September 2010 - 07:18 PM, said:

Cool! Thanks for letting us know. I'll look out for it :biggrin:


Yeah.. I haven't removed sirkitbored b6 from rotation in a couple months either actually hehe

Make more maps :D
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

#49 User is offline   spazzattack Icon

Posted 02 October 2010 - 03:21 PM

View PostYAY5637, on 25 July 2010 - 11:12 PM, said:

The map idea is really really good, and it looks very nice

the only problem is, my bottom isnt moving, the safety fences and the bridge with the houses are, but the street doesnt move like in your video, so the whole effect is missing for me


Were you by any chance using this version?

http://www.www0.org/..._engine_for_urt

I think scrolling textures don't work properly in this.

I've just tried this version out and it seems as if only TGA images scroll correctly. JPGS don't. Obviously the only proof i have is this map, in which there are 2 scrolling tgas which work. From what I gather the project is discontinued so I guess this is unlikely to get fixed, unless anyone knows otherwise.

This post has been edited by spazzattack: 07 October 2010 - 04:42 PM


#50 User is offline   tomparis Icon

  • Account: tomparis
  • Main tag: oK|
  • Joined: 13-March 10
  • Posts: 14

Posted 07 October 2010 - 08:54 AM

Added to the oK|TDM server, come check it out with 64 players sometime, runs just fine. 67.202.120.216:27960

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