I think that hall adds a lot to the map. Unless it just ruins play for a particular gametype, I'd love to see it available everywhere.
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Docks: New CTF hall in other gametypes?
#14
Posted 14 April 2004 - 01:25 AM
Quote
honestly take out the water for team survivor if you ask me it's just a place to camp
Wouldn't that make it ut_drydocks ?
The water adds to the atmosphere. However one solution could be to make it poluted water. After an extended stay in the water, say 15 or 20 secs, it starts to eat at your health. That way you can still use the water for brief cover, but not sit in it all day.
#15 Guest_Anonymous
Posted 14 April 2004 - 05:58 AM
thats precisely what i meant
Oil spill anything
I meant clipping the water still keeping the water but making it so you can't actually drop into the water just because it's really annoying having the people camping in the water and behind the boxes
Oil spill anything
I meant clipping the water still keeping the water but making it so you can't actually drop into the water just because it's really annoying having the people camping in the water and behind the boxes
#18
Posted 14 April 2004 - 08:30 AM
This vote/thread isn't about removing the water, and never will be. It's not my map so only certain things can be done to it, and those things must remain within the theme. Removing the water, which is a base component of the theme, won't happen.
No Mav, you can't have the other windows. Suck it up and move on.
No Mav, you can't have the other windows. Suck it up and move on.
#20 Guest_Killah Philah
Posted 14 April 2004 - 08:59 PM
Why was docks changed to begin with? I don't see what the new tunnel really adds, I guess one thing, it makes it easier for the red team to get up on the left side, no more having to go up the ladder or running around the ledge to get there. Other than that, why?
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