klabauterman, on 15 December 2010 - 11:05 PM, said:
technically, u could script this now with a multidimensional toggle
Posted 15 December 2010 - 11:29 PM
klabauterman, on 15 December 2010 - 11:05 PM, said:
Posted 23 December 2010 - 09:14 PM
//BanMe's Cross Hair Toggle
//Left and right arrows change crosshair type
//Up and down arrows change size of crosshair
set cross1 "cg_drawcrosshair 1;wait 15;ut_echo "Crosshair 1";set nextcross vstr cross2;set lastcross vstr cross13 "
set cross2 "cg_drawcrosshair 2;wait 15;ut_echo "Crosshair 2";set nextcross vstr cross3;set lastcross vstr cross1 "
set cross3 "cg_drawcrosshair 3;wait 15;ut_echo "Crosshair 3";set nextcross vstr cross4;set lastcross vstr cross2"
set cross4 "cg_drawcrosshair 4;wait 15;ut_echo "Crosshair 4";set nextcross vstr cross5;set lastcross vstr cross3"
set cross5 "cg_drawcrosshair 5;wait 15;ut_echo "Crosshair 5";set nextcross vstr cross6;set lastcross vstr cross4"
set cross6 "cg_drawcrosshair 6;wait 15;ut_echo "Crosshair 6";set nextcross vstr cross7;set lastcross vstr cross5"
set cross7 "cg_drawcrosshair 7;wait 15;ut_echo "Crosshair 7";set nextcross vstr cross8;set lastcross vstr cross6"
set cross8 "cg_drawcrosshair 8;wait 15;ut_echo "Crosshair 8";set nextcross vstr cross9;set lastcross vstr cross7"
set cross9 "cg_drawcrosshair 9;wait 15;ut_echo "Crosshair 9";set nextcross vstr cross10;set lastcross vstr cross8"
set cross10 "cg_drawcrosshair 10;wait 15;ut_echo "Crosshair 10";set nextcross vstr cross11;set lastcross vstr cross9"
set cross11 "cg_drawcrosshair 11;wait 15;ut_echo "Crosshair 11";set nextcross vstr cross12;set lastcross vstr cross10"
set cross12 "cg_drawcrosshair 12;wait 15;ut_echo "Crosshair 12";set nextcross vstr cross13;set lastcross vstr cross11"
set cross13 "cg_drawcrosshair 13;wait 15;ut_echo "Crosshair 13";set nextcross vstr cross1;set lastcross vstr cross12"
set nextcross "vstr cross1"
set lastcross "vstr cross1"
bind RIGHTARROW "vstr nextcross"
bind LEFTARROW "vstr lastcross"
set size0"cg_crosshairsize 0; ut_echo Crosshair Size 0;set nextsize vstr size1;set lastsize vstr size100"
set size1"cg_crosshairsize 1; ut_echo Crosshair Size 1;set nextsize vstr size2;set lastsize vstr size0 "
set size2"cg_crosshairsize 2; ut_echo Crosshair Size 2;set nextsize vstr size3;set lastsize vstr size1 "
set size3"cg_crosshairsize 3; ut_echo Crosshair Size 3;set nextsize vstr size4;set lastsize vstr size2 "
set size4"cg_crosshairsize 4; ut_echo Crosshair Size 4;set nextsize vstr size5;set lastsize vstr size3 "
set size5"cg_crosshairsize 5; ut_echo Crosshair Size 5;set nextsize vstr size6;set lastsize vstr size4 "
set size6"cg_crosshairsize 6; ut_echo Crosshair Size 6;set nextsize vstr size7;set lastsize vstr size5 "
set size7"cg_crosshairsize 7; ut_echo Crosshair Size 7;set nextsize vstr size8;set lastsize vstr size6 "
set size8"cg_crosshairsize 8; ut_echo Crosshair Size 8;set nextsize vstr size9;set lastsize vstr size7 "
set size9"cg_crosshairsize 9; ut_echo Crosshair Size 9;set nextsize vstr size10;set lastsize vstr size8 "
set size10"cg_crosshairsize 10; ut_echo Crosshair Size 10;set nextsize vstr size11;set lastsize vstr size9 "
set size11"cg_crosshairsize 11; ut_echo Crosshair Size 11;set nextsize vstr size12;set lastsize vstr size10 "
set size12"cg_crosshairsize 12; ut_echo Crosshair Size 12;set nextsize vstr size13;set lastsize vstr size11 "
set size13"cg_crosshairsize 13; ut_echo Crosshair Size 13;set nextsize vstr size14;set lastsize vstr size12 "
set size14"cg_crosshairsize 14; ut_echo Crosshair Size 14;set nextsize vstr size15;set lastsize vstr size13 "
set size15"cg_crosshairsize 15; ut_echo Crosshair Size 15;set nextsize vstr size16;set lastsize vstr size14 "
set size16"cg_crosshairsize 16; ut_echo Crosshair Size 16;set nextsize vstr size17;set lastsize vstr size15 "
set size17"cg_crosshairsize 17; ut_echo Crosshair Size 17;set nextsize vstr size18;set lastsize vstr size16 "
set size18"cg_crosshairsize 18; ut_echo Crosshair Size 18;set nextsize vstr size19;set lastsize vstr size17 "
set size19"cg_crosshairsize 19; ut_echo Crosshair Size 19;set nextsize vstr size20;set lastsize vstr size18 "
set size20"cg_crosshairsize 20; ut_echo Crosshair Size 20;set nextsize vstr size25;set lastsize vstr size19 "
set size25"cg_crosshairsize 25; ut_echo Crosshair Size 25;set nextsize vstr size30;set lastsize vstr size20 "
set size30"cg_crosshairsize 30; ut_echo Crosshair Size 30;set nextsize vstr size35;set lastsize vstr size25 "
set size35"cg_crosshairsize 35; ut_echo Crosshair Size 35;set nextsize vstr size40;set lastsize vstr size30 "
set size40"cg_crosshairsize 40; ut_echo Crosshair Size 40;set nextsize vstr size45;set lastsize vstr size35 "
set size45"cg_crosshairsize 45; ut_echo Crosshair Size 45;set nextsize vstr size50;set lastsize vstr size40 "
set size50"cg_crosshairsize 50; ut_echo Crosshair Size 50;set nextsize vstr size55;set lastsize vstr size45 "
set size55"cg_crosshairsize 55; ut_echo Crosshair Size 55;set nextsize vstr size60;set lastsize vstr size50 "
set size60"cg_crosshairsize 60; ut_echo Crosshair Size 60;set nextsize vstr size65;set lastsize vstr size55 "
set size65"cg_crosshairsize 65; ut_echo Crosshair Size 65;set nextsize vstr size70;set lastsize vstr size60 "
set size70"cg_crosshairsize 70; ut_echo Crosshair Size 70;set nextsize vstr size75;set lastsize vstr size65 "
set size75"cg_crosshairsize 75; ut_echo Crosshair Size 75;set nextsize vstr size80;set lastsize vstr size70 "
set size80"cg_crosshairsize 80; ut_echo Crosshair Size 80;set nextsize vstr size85;set lastsize vstr size75 "
set size85"cg_crosshairsize 85; ut_echo Crosshair Size 85;set nextsize vstr size90;set lastsize vstr size80 "
set size90"cg_crosshairsize 90; ut_echo Crosshair Size 90;set nextsize vstr size95;set lastsize vstr size85 "
set size95"cg_crosshairsize 95; ut_echo Crosshair Size 95;set nextsize vstr size100;set lastsize vstr size90 "
set size100"cg_crosshairsize 100; ut_echo Crosshair Size 100;set nextsize vstr size0;set lastsize vstr size95 "
set nextsize "vstr size1"
set lastsize "vstr size1"
bind UPARROW "vstr nextsize"
bind DOWNARROW "vstr lastsize"
Posted 23 December 2010 - 09:47 PM
/bind x "rcon kick $target" or /bind x "rcon slap $target" could make things a little easier for admins who are ingame and someone causes a problem. no need for doing the usual /playerlist then /rcon slap <slot#> or /rcon kick <slot#>
, you could just look at the player and use the bind. but.. idk.. guess that the $target would then need to be processed by the client and figure out there slot # or name before actually sending the command to the server. hmm..
Posted 24 December 2010 - 02:09 AM
//-----------------------------------------
// X-fact0r CHAT+RADIO spam control toggle
//-----------------------------------------
set chat_01 "set chat_ vstr chat_02; cg_teamchatsonly 0; cg_novoicechats 0; ut_echo ::[^7 Chat ^2ON^7 | Radio ^2ON ^7]::"
set chat_02 "set chat_ vstr chat_03; cg_teamchatsonly 1; cg_novoicechats 0; ut_echo ::[^7 Chat ^1OFF^7 | Radio ^2ON ^7]::"
set chat_03 "set chat_ vstr chat_04; cg_teamchatsonly 0; cg_novoicechats 1; ut_echo ::[^7 Chat ^2ON^7 | Radio ^1OFF ^7]::"
set chat_04 "set chat_ vstr chat_01; cg_teamchatsonly 1; cg_novoicechats 1; ut_echo ::[^7 Chat ^1OFF^7 | Radio ^1OFF ^7]::"
set chat_ "vstr chat_02"
bind e "vstr chat_" //select 'chat_02'
//------------------------------------
// X-fact0r Demo record script
//------------------------------------
set demo1 "set demo vstr demo2; g_synchronousClients 1; recorddemo ; g_synchronousClients 0; cg_autoScreenshot 1; ut_echo ::[ ^4Demo ^2RECORDING ^7| ^4AutoScreenshot ^2ON ^7]::"
set demo2 "set demo vstr demo1; stoprecord; cg_autoScreenshot 0; ut_echo ::[ ^4Demo ^1STOPPED ^7| ^4AutoScreenshot ^1OFF ^7]::"
set demo "vstr demo2"
bind F12 "vstr demo" //select 'demo1'
This post has been edited by X-fact0r: 24 December 2010 - 02:11 AM
Posted 24 December 2010 - 10:26 PM
Quote
This post has been edited by Rav3n: 24 December 2010 - 10:26 PM
Posted 24 December 2010 - 11:18 PM
Mission85, on 23 December 2010 - 09:47 PM, said:
/bind x "rcon kick $target" or /bind x "rcon slap $target" could make things a little easier for admins who are ingame and someone causes a problem. no need for doing the usual /playerlist then /rcon slap <slot#> or /rcon kick <slot#>
, you could just look at the player and use the bind. but.. idk.. guess that the $target would then need to be processed by the client and figure out there slot # or name before actually sending the command to the server. hmm..Posted 25 December 2010 - 03:37 AM
Quote
//PRESS AND HOLD ZOOM//
set do_zoom_on "ut_zoomin ; vstr fov_small"
set do_zoom_off "ut_zoomreset; vstr fov_wide"
set fov_small "cg_fov 90 ; cg_drawCrosshair 13; cg_crosshairSize 15"
set fov_wide "cg_fov 110 ; cg_drawCrosshair 13; cg_crosshairSize 15"
bind MOUSE2 "+vstr do_zoom_on do_zoom_off"
Quote
bind MOUSE1 "+attack; say_team $crosshair"
bind z exec nolocation.cfg
bind MOUSE1 +attack
bind z exec location.cfg
exec nolocation.cfg
bind z "exec location.cfg"
Posted 25 December 2010 - 07:02 PM
//~{Minimap size and team overlay toggle}~
bind X "+vstr mapsize_large mapsize_small"
set mapsize_small "cg_mapsize 160;cg_maparrowscale 4;cg_mapalpha 0.8;cg_mappos 4;cg_drawteamoverlay 3"
set mapsize_large "cg_mapsize 500;cg_maparrowscale 2;cg_mapalpha 0.3;cg_mappos 2;cg_drawteamoverlay 1"
//~{Volume control}~
bind X "vstr vol_down"
bind X "vstr vol_up"
set vol_0 "s_volume 0;ut_echo MAIN VOLUME |MUTED;set vol_down vstr vol_0;set vol_up vstr vol_1"
set vol_1 "s_volume 0.1;ut_echo MAIN VOLUME |+|10%;set vol_down vstr vol_0;set vol_up vstr vol_2"
set vol_2 "s_volume 0.2;ut_echo MAIN VOLUME |++|20%;set vol_down vstr vol_1;set vol_up vstr vol_3"
set vol_3 "s_volume 0.3;ut_echo MAIN VOLUME |+++|30%;set vol_down vstr vol_2;set vol_up vstr vol_4"
set vol_4 "s_volume 0.4;ut_echo MAIN VOLUME |++++|40%;set vol_down vstr vol_3;set vol_up vstr vol_5"
set vol_5 "s_volume 0.5;ut_echo MAIN VOLUME |+++++|50%;set vol_down vstr vol_4;set vol_up vstr vol_6"
set vol_6 "s_volume 0.6;ut_echo MAIN VOLUME |++++++|60%;set vol_down vstr vol_5;set vol_up vstr vol_7"
set vol_7 "s_volume 0.7;ut_echo MAIN VOLUME |+++++++|70%;set vol_down vstr vol_6;set vol_up vstr vol_8"
set vol_8 "s_volume 0.8;ut_echo MAIN VOLUME |++++++++|80%;set vol_down vstr vol_7;set vol_up vstr vol_9"
set vol_9 "s_volume 0.9;ut_echo MAIN VOLUME |+++++++++|90%;set vol_down vstr vol_8;set vol_up vstr vol_10"
set vol_10 "s_volume 1;ut_echo MAIN VOLUME |++++++++++|100%;set vol_down vstr vol_9;set vol_up vstr vol_10"
vstr vol_10
//In CTF: drop flag. In Bomb: select bomb.
bind X "ut_itemdrop flag;ut_weaptoggle bomb"
//Prioritized grenade selection.
//Set to HE. Will allow you to toggle between both grenade types if you have them.
//Goes to Smoke grenade if you don't have an HE.
set he_nade "ut_weaptoggle grenade;weapon 11;set nade_s vstr smoke_nade"
set smoke_nade "ut_weaptoggle grenade;set nade_s vstr he_nade"
set nade_s "vstr he_nade"
bind X "vstr nade_s"
This post has been edited by MerkyMerc: 25 December 2010 - 07:41 PM
Posted 28 May 2011 - 05:21 AM
bind 2 "vstr loadd"
set loadd vstr loaddd
set loaddd "vstr lo_01d" // Default
set lo_01d "set loadd vstr lo_02d; gear GZAATRW; ut_echo ^2DEF^6SR8/^3MED-^2Vest-^3helm"
set lo_02d "set loadd vstr lo_03d; gear FLAAURW; ut_echo ^2DEF^6LR300/^3Med-^2Vest-^3helm"
set lo_03d "set loadd vstr lo_01d; gear FNAATUW; ut_echo ^2DEF^6PSG/^3Med-^6sil-^3helm"
bind 3 "vstr loada"
set loada vstr loadaa
set loadaa "vstr lo_01a" // Default
set lo_01a "set loada vstr lo_02a; gear FeAAVUW; ut_echo ^5ATK^6coltM4/^3Laser-^6sil-^3helm"
set lo_02a "set loada vstr lo_03a; gear FLAATUW; ut_echo ^5ATK^6LR300/^3Med-^6sil-^3helm"
set lo_03a "set loada vstr lo_01a; gear FMAARUW; ut_echo ^5ATK^6G36/^3Med-^6sil-^3helm"