radiant 1.5 and windows XP
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Help with skybox
#13
Posted 04 January 2011 - 02:36 AM
I think it's better I explain more my situation.
I have a map with about 32 info_ut_spawn
their atributes:
16 of then are: team = blue; group = 1; g_gametype = 4
and the other 16 are: team = red; group = 2; g_gametype = 4
remembering that I'm trying to make a team survivor map.
Did I do it right?
also, when I make the .pk3 file, the urban terror can't find the map, I select the "Team Survivor" mode, and it don't appear in the list. I think I missed something in the .pk3 file.
I put inside the .pk3 file the folder maps, with the .bsp and .tga file; the folder textures, with the textures I used in the map; and the folder scripts, with my .shader inside.
is there anything I did't put in the pk3 file?
I have a map with about 32 info_ut_spawn
their atributes:
16 of then are: team = blue; group = 1; g_gametype = 4
and the other 16 are: team = red; group = 2; g_gametype = 4
remembering that I'm trying to make a team survivor map.
Did I do it right?
also, when I make the .pk3 file, the urban terror can't find the map, I select the "Team Survivor" mode, and it don't appear in the list. I think I missed something in the .pk3 file.
I put inside the .pk3 file the folder maps, with the .bsp and .tga file; the folder textures, with the textures I used in the map; and the folder scripts, with my .shader inside.
is there anything I did't put in the pk3 file?
#14
Posted 05 January 2011 - 11:46 PM
vannik, on 04 January 2011 - 02:36 AM, said:
I think it's better I explain more my situation.
I have a map with about 32 info_ut_spawn
their atributes:
16 of then are: team = blue; group = 1; g_gametype = 4
and the other 16 are: team = red; group = 2; g_gametype = 4
remembering that I'm trying to make a team survivor map.
Did I do it right?
also, when I make the .pk3 file, the urban terror can't find the map, I select the "Team Survivor" mode, and it don't appear in the list. I think I missed something in the .pk3 file.
I put inside the .pk3 file the folder maps, with the .bsp and .tga file; the folder textures, with the textures I used in the map; and the folder scripts, with my .shader inside.
is there anything I did't put in the pk3 file?
I have a map with about 32 info_ut_spawn
their atributes:
16 of then are: team = blue; group = 1; g_gametype = 4
and the other 16 are: team = red; group = 2; g_gametype = 4
remembering that I'm trying to make a team survivor map.
Did I do it right?
also, when I make the .pk3 file, the urban terror can't find the map, I select the "Team Survivor" mode, and it don't appear in the list. I think I missed something in the .pk3 file.
I put inside the .pk3 file the folder maps, with the .bsp and .tga file; the folder textures, with the textures I used in the map; and the folder scripts, with my .shader inside.
is there anything I did't put in the pk3 file?
I've never set up Team Survivor spawns. Here's some info though:
http://gotdelirium.c...Creating_Spawns
To have your map show up in the selection, you'll need a .arena file in the scripts/ directory. Take a look at the other .arena files in other .pk3 files for an example.
#15
Posted 09 January 2011 - 09:28 AM
Thats great you have the info_ut_spawn, you should be able to make it work.
open the entities list while info_ut_spawn is selected [hit the 'n' button]
key; team
value; red
hit enter, the value should appear on the entity list
key; g_gametype
value; 4
hit enter, the value should appear on the entity list
you can only use this spawn point this g_gametype 4
key; group
value; redteamgroupone
hit enter, the value should appear on the entity list
repeat this for each team/group as required. that should work :)
open the entities list while info_ut_spawn is selected [hit the 'n' button]
key; team
value; red
hit enter, the value should appear on the entity list
key; g_gametype
value; 4
hit enter, the value should appear on the entity list
you can only use this spawn point this g_gametype 4
key; group
value; redteamgroupone
hit enter, the value should appear on the entity list
repeat this for each team/group as required. that should work :)
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