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Problem with the Texture sizes Rate Topic: -----

#1 User is offline   groebnerd Icon

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Posted 31 December 2010 - 03:25 AM

Hi everyone!

First, sorry for my bad english.

I'm new in modelling for Urban Terror, and that's my first post here in this forum. I already used the Forums Search, but I found nothing :mellow:
In GTKradiant my map looks like this:

Posted Image

The Problem is, when I Start urban Terror, I type "/sv_pure 0" and "/devmap hospital" in the console to load my map. But then in Urban Terror the textures look like this: :sad:

Posted Image

The textures are all to small. No matter what I do in the Surface Inspector, the result is always the same... Way too small textures in Urban Terror :blink:
What am I doing wrong? Is there something I forgot to do?

I hope u can help me...

Many thanks in advance :)

greetings
groebNERD

#2 User is offline   Richardyourgod Icon

Posted 31 December 2010 - 12:12 PM

if you use q3map2toolz, check the box that says -fs_basepath

#3 User is offline   DagF Icon

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Posted 31 December 2010 - 12:59 PM

And another ting(just telling you so you know about it).
Dont use the "fit" function on your textures.

This one:
Posted Image

When i have used that function i get something like what you got.

#4 User is offline   groebnerd Icon

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Posted 31 December 2010 - 01:01 PM

hmm thanks a lot, I'll try it all and wil report if it works :)

greetings
groebNERD

#5 User is offline   groebnerd Icon

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Posted 09 January 2011 - 08:27 PM

hy everybody

so after days of searching I uninstalled GtkRadiant and installed an other version. Nearly everything works now. The only thing is that when I import models from blender, GtkRadiant crashs or there is only a cube visible.
But I think (or I hope) I can solve this problem too :)

I think this topic can be closed.

Thanks again for the help :)

greetings
groebNERD

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#6 User is offline   DagF Icon

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Posted 09 January 2011 - 09:29 PM

What type of models do you try to import?
I would say ase is the best models.

#7 User is offline   Sneaks Icon

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Posted 10 January 2011 - 01:43 AM

View PostDagF, on 31 December 2010 - 12:59 PM, said:

And another ting(just telling you so you know about it).
Dont use the "fit" function on your textures.

This one:
Posted Image

When i have used that function i get something like what you got.

The 'fit' button works fine for me

#8 User is offline   DagF Icon

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Posted 10 January 2011 - 04:33 PM

lol. When i do it i get the texture to look like in the first post...
I'm using gtkradiant 1.5... but i dont need the function so why matter?

#9 User is offline   DagF Icon

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Posted 10 January 2011 - 04:44 PM

And it works in gtk, but when you compile the map it changes...

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