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Asche & Holblin join Frozen Sand
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#27
Posted 27 March 2011 - 10:27 PM
Cool, this is very similar to PR mod for BF2's "Assault and Secure (AAS)" gametype, where you have to capture bases in a preset order. But in AAS the defenders can still re-capture lost bases.
I have thought of doing maps with some similar features, mainly an 'objective' like blowing up a wall or something, and then once that was completed the spawns would move up. But how do you move the spawns??? I didn't think this was possible, how the heck are you doing it? :p
I have thought of doing maps with some similar features, mainly an 'objective' like blowing up a wall or something, and then once that was completed the spawns would move up. But how do you move the spawns??? I didn't think this was possible, how the heck are you doing it? :p
#28
Posted 27 March 2011 - 10:43 PM
Thank you everybody !
I'm very happy to join the FS dev team :-)
@BludShoT => http://youtu.be/rH78OQL3GBw (in french ! sry ! But you can see the trick )
I'm very happy to join the FS dev team :-)
@BludShoT => http://youtu.be/rH78OQL3GBw (in french ! sry ! But you can see the trick )
#30
Posted 28 March 2011 - 12:25 PM
Txc, on 28 March 2011 - 11:09 AM, said:
I tryed several times that mode in 1 TDM server & I saw that it is a really campy mode , indeed even untill now official maps are a lot campfriendly . Hmm .
Yeah, it's not exactly a rush-mod. However I consider this one of its positives, this requires more work on team to break through the other side. I start to repeat myself :) but I really really like the mod.
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