So, after the last upgrade, the game lost 200 MB of textures, so some maps depict a flag instead of textures.
This error is easily fixed. 15-30 minutes is enough. You just added some deleted textures from the old archive of the game UrT to the "textures" folder of this map. Usually after this the card slightly increases its size by 2-10%.
Of course, you should not change the name of the map, but only add an index to the name of the map, for example, "f", which means "fixed textures" and add information to the txt-file of it map, that you just added the lost textures, but you are not the Author of the map.
Of course, we want the Authors of the maps to restore their maps ... but almost all the good maps were built 10-20 years ago, now many Authors of the maps have forgotten UrT ..
As already said, this is a very simple action to add textures to the old map.
Big problem: many good old maps have low brightness on UrT 4.3.4
Why is this so?
I have no answer, but I can say that the maps from "Quake 3" it is low brightness, but the maps from "Elite Force" it is normal brightness on the UrT 4.3.4 ..
Changing the "r_gamma" parameter does not solve the problem, the brightness increases, but the color and contrast deteriorates.
For example, compare these good old (edition year 2000) maps padgarden.pk3 and padkitchen.pk3 from "Elite Force" for UrT 4.3.4
http://www.mediafire...den_f1.pk3/file
http://www.mediafire...hen_f1.pk3/file
... and these are maps padgarden.pk3 and padkitchen.pk3 from "Quake 3" for UrT 4.3.4
http://sebsauvage.ne...4/padgarden.pk3
http://sebsauvage.ne.../padkitchen.pk3
This post has been edited by Yoorrikab: 11 May 2019 - 03:50 PM