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ut4_poland_b8 Rate Topic: -----

A trip to eastern Europe

#21 User is offline   MajkiFajki Icon

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Posted 09 January 2012 - 03:52 PM

Updated first post.

#22 User is offline   Swiiitan Icon

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Posted 09 January 2012 - 05:00 PM

Nice :) i like the details you have added and so :)
But imo the bomb spots are quite bad..
I think you should have the bomb mode layout same as TS and change the location of the Black bombspot atleast, the red is okey i think.

Here is my suggestion for the black bomb spot:
Posted Image


The Red bombspot is waaaaay to open imo but its open for both teams
wich make it quite balanced(i think) but i still dont like it there.

Edit: i think it will be a great CTF map though :D

This post has been edited by JustMe...: 09 January 2012 - 05:20 PM

Ingame: Swiiitan
Clan: **Saft

#23 User is offline   xandaxs Icon

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Posted 09 January 2012 - 07:16 PM

Majki, am I still suppose to find bugs on this map? :D

#24 User is offline   Fleuv Icon

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Posted 10 January 2012 - 08:35 PM

Very nice beta, I only found a few brushes attached form the wall and ur flower model script doesn't seem to alpha the texture.

Anyway the map is now available on (connect) excited.nl.am:27961
~ Cheers

xF.

#25 User is offline   NulL Icon

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Posted 11 January 2012 - 09:37 PM

Thin buildings:
Posted Image

Thin buildings:
Posted Image

Tree shader:
Posted Image

Plant shaders:
Posted Image

North East Spawn:Odd texture filtering on man hole cover shader, I suspect nomipmaps was used in the shader? (no picture)

Low arch restricts strife jumping:
Posted Image

textures/polandwindows/polokno25.tga has resolution 255x256.

I question the use of nopicmip/nomipmaps in a lot of your shaders.

Thin building again:
Posted Image

North East stairs: The ceiling could do with being a bit higher:
Posted Image

Especially here:
Posted Image

Overlapping surfaces:
Posted Image

most likely the cause of these splotchy shadows:
Posted Image
^also there are some misaligned textures on the building.

The levelshot image is the ugliest part of the map, two solid grey buildings. There are much nicer views in the map.

Buried surface:
Posted Image

3x buried surfaces:
Posted Image

cull none:
Posted Image

Yellow face under crosshair extends behind the white wall:
Posted Image

Black hidden face and cull none on sign.
Posted Image

Caulk these:
Posted Image

Stair brushes extend too far down.
Posted Image

Ground shouldn't extend under here:
Posted Image

ore buried ground surfaces:
Posted Image

Caulk the backs of these stairs.
Posted Image

Face needs caulking:
Posted Image

Z-fighting:
Posted Image

Buried faces.
Posted Image

many uncaulked faces on the back of this building:
Posted Image

Caulk here:
Posted Image

caulk:
Posted Image

Caulk:
Posted Image

Caulk / cull none:
Posted Image

Caulk:
Posted Image

Big buried surfaces:
Posted Image

big buried surfaces:
Posted Image

big buried surfaces:
Posted Image

caulk / cull none:
Posted Image

caulk:
Posted Image

caulk:
Posted Image

caulk / cull none:
Posted Image

caulk:
Posted Image

What we these horizontal surfaces for?
Posted Image

cull none:
Posted Image

plants:
Posted Image

missing texture:
Posted Image

cull none:
Posted Image

caulk:
Posted Image

Large buried surface:
Posted Image

Caulk neeeded & faces extend too far back:
Posted Image

Cut wall surface diagonally along edge of roof:
Posted Image

buried surface:
Posted Image

caulk the back of these stairs:
Posted Image

I can see a floating brush over the roof:
Posted Image

Please clip small angled trims with square clip brushes to avoid bad collision.
Posted Image

bad lighting:
Posted Image

decals need surfaceparm nomarks
Posted Image

lighting/texture mismatch
Posted Image

I will have more tomorrow

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#26 User is offline   flajaz Icon

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Posted 11 January 2012 - 10:02 PM

Quote

I will have more tomorrow


that's... :/

This post has been edited by flajaz: 11 January 2012 - 10:03 PM


#27 User is offline   NulL Icon

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Posted 11 January 2012 - 10:14 PM

View Postflajaz, on 11 January 2012 - 10:02 PM, said:

that's... :/


No its fantastic, he will have a better map because of it. And that's a ruddy good thing.

#28 User is offline   Rayne Icon

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Posted 11 January 2012 - 10:15 PM

Thanks NulL.

#29 User is offline   MajkiFajki Icon

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Posted 11 January 2012 - 10:17 PM

Thanks Null.

Still so much to learn :smile:

Make room on your HDD drives for beta9 :smile:

#30 User is offline   SubJunk Icon

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Posted 11 January 2012 - 10:17 PM

imgur

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