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ut4_poland_b8
A trip to eastern Europe
#11
Posted 10 November 2011 - 09:43 PM
Thanks for the cool map :)
[img]http://www.redskiesg...unk-sig-urt.jpg[/img]
#13
Posted 11 November 2011 - 04:37 PM
Beta4 looks a lot better, i will vote for this at competition end (regular FTW members will have a chance to vote?) Oaks will get more votes anyway
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#17
Posted 13 November 2011 - 08:25 PM
Took a quick run through and overall I’m comfortable with the overall size of the map for team based game types. A bit large for DM play but the number of routes, switchbacks and short cuts are evenly placed to offer run and gun cover.
Large open spaces could use an object or two to offer cover.
Performance wise a solid 125 in all areas in HD with peaks of 126 that is usually an indication that there is no vis problems or performance loss. Of course this would need to be tested under player loads on an active network.
There are other issues but since this is beta I’m sure you are aware of them but one thing that needs to be addressed is anything that should be round needs to be round.
Archways for example is a pain in the butt to deal with construction as well as lighting wise and really should be made using .ase models rather than brushes.
Large open spaces could use an object or two to offer cover.
Performance wise a solid 125 in all areas in HD with peaks of 126 that is usually an indication that there is no vis problems or performance loss. Of course this would need to be tested under player loads on an active network.
There are other issues but since this is beta I’m sure you are aware of them but one thing that needs to be addressed is anything that should be round needs to be round.
Archways for example is a pain in the butt to deal with construction as well as lighting wise and really should be made using .ase models rather than brushes.
doing "stuff" with dead things.
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