hitaku, on 02 December 2011 - 12:35 AM, said:
Hi all!
I have old computer and very low fps in Urban Terror. Simply can not normally play
But Quake 3 Arena just fly on this computer.
Any advice and solutions, please!?
My computer is a super crappy netbook, but I boosted my fps quite a bit with config tweaks.
Go into UrbanTerror-q3ut4-autoexec.cfg
Then paste this into the file:
////////////////////////////////////////////////////////////
/// Ultra Low Quality Urban Terror Config File ///
/// By [51]don - dondon@getlegitanddip.com ///
/// For DailyNade.com ::: Thanks to UltraDie*pRo ///
////////////////////////////////////////////////////////////
/// Instructions: Navigate to your Urban Terror ///
/// directory. Open q3ut4 folder. Place lowgfx.cfg ///
/// in this folder. Load Urban Terror. Open the ///
/// console with ~ key. Type /exec lowgfx.cfg ///
/// followed by Enter. The game will restart. ///
/// Join a server or load a map to test it out! ///
////////////////////////////////////////////////////////////
//r_
seta r_fullscreen "1" //Set to 1 for fullscreen
seta r_mode "3" //Resolution. 3=640x480, 4=800x600, 5/6=1024x768, 8=1280x1024, -1 allows custom resolution
//seta r_customheight "720" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom height.
//seta r_customwidth "1280" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom width.
//seta r_displayrefresh "60" //If you're using a CRT, remove the 2 slashes before seta and set your ingame refresh rate. Only works when you use fullscreen.
seta r_picmip "2" //Low detail textures
seta r_texturemode "GL_NEAREST" //Uber low quality mipmapping
seta r_texturebits "16" //16bit textures
seta r_colorbits "16" //16bit colors
seta r_dlightBacks "0" //Lighting values constant for dark and light areas
seta r_ext_multisample "0" //No multisampling
seta r_finish "0" //Try setting this to 1 if you have laggy inputs. I can't feel any difference, though
seta r_allowExtensions "1" //Use OpenGL extensions and r_ext cvars...keep it on
seta r_ext_max_anisotropy "0" //No anisotropic filtering
seta r_ext_texture_filter_anisotropic "0" //Ditto
seta r_ext_multitexture "1" //No multitexturing
seta r_ext_compressed_textures "1" //Compressed textures
seta r_simpleMipMaps "0" //Don't think this does anything, but whatever
seta r_lodbias "2" //Again, doesn't do anything
seta r_depthbits "16" //16bit color depth
seta r_stencilbits "0" //Disable stencil buffer
seta r_roundImagesDown "2" //Does nothing as far as I can tell
seta r_detailtextures "0" //Any code labeled as detail in a texture is not used
seta r_dynamiclight "0" //Not that there are dynamic lights anyway
seta r_colorMipLevels "0" //Color codes mipmapping. Turn it on to see how your textures are being blended. Green = close, high quality, yellow = medium distance, medium quality, red = long distance, low quality. The less stuff that's green, the better your FPS will be.
//cg_
seta cg_sfxbrasstime "0" //How long shell casing stay on the ground, in ms
seta cg_gunsize "1" //1 = small gun
seta cg_drawHands "1" //0 to disable gun being shown
seta cg_sfxSurfaceImpacts "0" //Sparks from bullets hitting walls
seta cg_sfxParticles "0" //Smoke from bullets hitting walls
seta cg_sfxShowDamage "0" //Damage skins
seta cg_visibleBleeding "0" //Bleeding from wounds. Does not affect blood trails
seta cg_drawfps "1" //Draw FPS in top right
seta cg_sfxMuzzleFlash "0" //Muzzle flashes from guns
seta cg_marks "0" //Don't think this does anything
seta cg_brassTime "0" //sfxbrasstime ? I think this is the command from Quake III Arena, for machine gun shells
//com_
seta com_blood "0" //Blood! If set to 0, sfxvisiblebleeding is disabled too
seta com_maxfps "125" //Max fps at maximum allowed in UrT. Set this lower if you want to avoid huge drops in firefights.
seta com_hunkmegs "256" //256 is good for 512 MB total system RAM. If you have more RAM, you can increase this. Never exeed 3/4 total system RAM. Don't exceed 1024 MB either because UrT will give you an error.
//s_
seta s_doppler "0" //Low quality sound
seta s_khz "11" //Low quality sound
seta s_loadas8bit "1" //Low quality sound
//Misc
seta cl_alttab "1" //Enable alt tabbing
seta win_fastmodechange "1" //Fast alt tabbing with no map reload
seta scr_conspeed "3000" //Instant console pulldown
//etra checks
//etra checks
seta cg_lagometer "0"
seta cg_drawtimer "0"
seta cg_drawfps "0"
seta cg_chatHeight "4"
seta cg_msgHeight "4"
seta cg_noVoiceChats "1"
seta cg_noVoiceText "1"
seta cg_draw2d "1"
//SOUND SETTINGS//
seta com_soundMegs "30" // 8 Default
seta com_zoneMegs "24" // 24 Default
seta s_doppler "0" // Example: Overtake A Projectile That Has Been Fired/Makes The Sound Of Objects Coming Towards Or Moving Away
seta s_khz "11" // Controls Sound 11 Is Low And 22 Is High Quality
seta s_mixahead "0.1" // Sets Amount Of Time Music Is Buffered Before It Is Played Default 0.2 Lower Values Gives More FPS
seta s_mixPreStep "0.05" // Adjust These To Be As Small As Possible Without Clipping The Sounds Default 0.05
//Player HUD//
seta cg_lagometer "0" // Shows The Lagometer
seta cg_drawtimer "0" // Shows The Timer
seta cg_drawfps "0" // Shows Your FPS
//DISPLAY SETTINGS//
seta r_textureMode "GL_NEAREST" // Billinear/Trillinear From Speed To Quality= GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR
seta r_lodbias "2" // Level Of Detail On The Players Models 0=best, 1=better, 2=worst
seta r_picmip "2" // Level Of Detail On The Textures 0=best, 1=better, 2=worst
seta r_roundImagesDown "2" // 0 Means More Detailed Textures 1 Or 2 Means Less Detailed Textures As They Are Being Rounded Down When They Need To Be Resized This Means Less Chance Of Speed Problems And Running Out Of Local Texture Memory On The Card
seta r_detailtextures "0" // If A Shader Has A Detail Stage This Setting Determines If It Is Rendered Or Not Defaults to 1 but 0 may give minimal FPS gain
seta r_simpleMipMaps "0" // Mipmapping Increases The Quality Of Textures By Slightly Blurring Them So Colors Flow Into Each Other This Does Away With The Pixelated Look Disable It For Performance
seta r_ext_compressed_textures "1" // Compresses Textures
seta r_ext_max_anisotropy "0" // Sets The Anisotroy Level Default 2
seta r_ext_multitexture "1" // If Enabled Multitexturing Will Provide Optimal Performance (1=+5fps)
seta r_facePlaneCull "1" // If Enabled, Brush Faces Not In View Will Be Culled
//NET SETTINGS//
seta cl_maxpackets "42" // This Is The Maximum Number Of Data Packets That Can Be SENT To The Server Per Second 30-42 (125/3 = ~42)
seta com_maxfps "60" // Maximal FPS Locked @ 125
seta rate "25000" // This Is The Maximum Rate At Which The Server Will Send Data To You
//EFFECTS//
seta cg_brassTime "0" // Milliseconds That Ejected Shells Stay Lying Around On The Ground? 5000
seta cg_sfxBrassTime "0" // How Long The Brass Or Cartridges Are Left On The Ground!
seta cg_marks "0" // Toggles Gunshot Marks On The Walls
seta cg_markTotaltime "0" // Milliseconds That A Mark Of A Bullet Will Stay On A Surface
seta cg_sfxParticles "0" // Smoke From Bullets Hitting Walls
seta cg_sfxSurfaceImpacts "0" // Sparks From Bullets Hitting Walls
seta cg_maxFragments "0" // Determines The Maximum Number Of Fragments A Breakable Object Will Break Into
seta cg_sfxVisibleItems "0" // Shows Guns On Players Backs And Pistol
seta cg_sfxShowDamage "0" // Shows Damage Skins When A Player Gets Hit
seta cg_visibleBleeding "0" // Bleeding From Wounds. Does Not Affect Blood Trails
seta com_blood "0"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_marktotaltime "0"
seta cg_maxFragments "0"
seta cg_novoicechats "1"
seta cg_sfxbrasstime "0"
seta cg_sfxParticles "0"
seta cg_sfxSurfaceImpacts "0"
seta cg_sfxVisibleItems "0"
seta cg_visibleBleeding "0"
seta com_blood "0"
seta com_maxfps "125"
seta r_detailtextures "0"
seta r_dlightBacks "0"
seta r_dynamiclight "0"
seta r_ext_compressed_textures "1"
seta r_inGameVideo "0"
seta r_lodbias "2"
seta r_picmip "2"
seta r_roundImagesDown "2"
seta r_stencilbits "0"
seta r_texturebits "16"
seta r_ext_multitexture "1"
seta cg_sfxShowDamage "0"
seta r_simpleMipMaps "0"
seta r_facePlaneCull "1"
seta r_ext_max_anisotropy "0"
seta r_texturemode "GL_NEAREST"
seta bot_enable "1"
seta s_initsound "0"
seta ut_timenudge "10"