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Dreaming of Nevada Rate Topic: ***** 1 Votes

#31 User is offline   guiltygun Icon

  • Account: guiltygun
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  • Posts: 72

Posted 03 February 2012 - 01:30 PM

looking great
i still feel the gameplay is faster than 4.1 or 4.1 was slow and HD is the correct way
and when mr.bean tried to heal him the animation looks weird or its not complete

can't wait until the release date :)

This post has been edited by guiltygun: 03 February 2012 - 01:31 PM



#33 User is offline   theRipper Icon

  • Account: theripper
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Posted 03 February 2012 - 03:38 PM

you took away the jumps on turnpike :/
A.K.A. [idgaf.]Face(Clan Leader)


#34 User is offline   e-junkie Icon

  • Account: ejunkie
  • Joined: 14-June 11
  • Posts: 202

Posted 03 February 2012 - 03:41 PM

btw FS can you host a HD alpha server?
or is there allready one and something doesnt work for me?

#35 User is offline   H0i Icon

  •   former FS member   
    Modeler
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Posted 03 February 2012 - 03:45 PM

View PosttheRipper, on 03 February 2012 - 03:38 PM, said:

you took away the jumps on turnpike :/


Some map objects still need to be added I think (or they are added already but not visible in this preview yet). For example the jeep that allows a number of jumps.

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#36 User is offline   BRAVO Icon

  • Account: bravo
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Posted 03 February 2012 - 04:33 PM

It looks amazing. <3 that chrome Deagle and Mr.bean looks so cute on that blue suit uhahahaha. gj :biggrin:
GUNS DON'T KILL PEOPLE

I KILL PEOPLE

#37 User is offline   skaz Icon

  •   former FS member   
    Level Designer
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Posted 03 February 2012 - 05:10 PM

We achieved an incredible quality map with the modelers. Good job team. However the map isn't 100% finished yet. Some models like the jeep are still missing in the preview. Plus I still need to improve the "old metro station".

Thanks to everyone for your positive comments.

#38 User is offline   xandaxs Icon

  •   mapper   
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Posted 03 February 2012 - 05:15 PM

It is amazingly beautiful, no doubt of that!
Doesn't feel like Turnpike, not to me at least...

Does feel like you killed Jumping in this map, which is a bad thing because this map had lots of good possible jumps... (and you're including jump mode in urt hd..)
I think you should lower the container near the red flag so peopel can still do that jump...
Other jumps should also be possible (or at least some of them)...
Jumping on TP is used more often then sprinting or walking.. CTF is supposely mad fast on this map..
You kinda killed it a bit imo..!

Still, a good map is always welcome!
Let's hope this is a good map :)

This post has been edited by xandaxs: 03 February 2012 - 05:16 PM


#39 User is offline   ObScUrE Icon

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Posted 03 February 2012 - 05:29 PM

Great visually update but a lot of jumps are eliminated now.

Here are some of them.

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#40 User is offline   REDKILLA Icon

Posted 03 February 2012 - 05:34 PM

Guys, you are doing a great job with the weapon models and the maps.
But....look at the blue models....they look like toys, try a more darker blue texture and remove that chemistry glasses. Also the red team looks kind of dark and you can hardly spot it on the map.
And the animations are too "forced"...the players stay too straight and the movement of the legs is weird....the legs move and the body is like made of concrete..it has no movement. Also there is no knee bending and the jump seems like the player wants to do gymnastics. :mellow:

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