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ut4_kingpin map conflict [SOLVED] Rate Topic: -----

#1 User is offline   Reflux Icon

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Posted 06 August 2012 - 07:23 PM

Skybox...well, you see.

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#2 User is offline   Garreth Icon

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Posted 06 August 2012 - 07:28 PM

I've got normal skybox... Maybe you have old version of the map in the game folder?

This post has been edited by Garreth: 06 August 2012 - 07:28 PM


#3 User is offline   Reflux Icon

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Posted 06 August 2012 - 07:28 PM

Just a short example of clipping problems in Kingpin. Some other players/members have noticed similar problems in other included maps.

Kingpin-Clipping.urtdemo

#4 User is offline   Garreth Icon

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Posted 06 August 2012 - 07:38 PM

On majority of the included maps I can find flickering textures at some places, but I don't know if anybody is interested in screenshots about it. However I believe that maps hadn't been tested properly.

#5 User is offline   Reflux Icon

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Posted 06 August 2012 - 07:43 PM

View PostGarreth, on 06 August 2012 - 07:28 PM, said:

I've got normal skybox... Maybe you have old version of the map in the game folder?


Ok, you win. Conflict with ut4_terrorism6; however, it wasn't so in 4.1 or 4.1.1, so FS changed it. I'll talk to our resident mapper.

This post has been edited by Reflux: 06 August 2012 - 07:51 PM


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#6 User is offline   Reflux Icon

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Posted 06 August 2012 - 07:49 PM

There is this tendency, in what we internally refer to as SID maps, no offense FS, where the maps provided by FS are super clipped and very CTF unfriendly. It appears that the map devs have TS in mind and ignore the other gametypes, making them primarily single level with nearly zero height. Casa, Algiers, others, and now Kingpin. KP didn't have much to it to begin with, but now ALL of the fat has been trimmed. Seriously, this map no longer has any CTF value remaining.

Kingping-MapRuined.urtdemo

#7 User is offline   sneakers Icon

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Posted 06 August 2012 - 08:01 PM

Similar map critique perspective could be applied to kingdom as well

This post has been edited by sneakers: 06 August 2012 - 08:04 PM


#8 User is offline   BanMe Icon

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Posted 06 August 2012 - 08:06 PM

If only shooting at the spots would make them come back lol.

#9 User is offline   Garreth Icon

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Posted 06 August 2012 - 08:08 PM

For me that kingping should be called kingpin_v2, I liked previous versions and I loved sr8 duels through the middle. The change for me is ugly and doesn't add any balance.

#10 User is offline   PapyRuny Icon

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Posted 06 August 2012 - 08:46 PM

Hi,

in 'Kingpin-Clipping.urtdemo' there is no problem, I do clip because without that, there will be problem for players to move around properly (they can be blocked).
What did you mean by 'clipping problems' there?

In 'Kingping-MapRuined.urtdemo' you show only the difference between the old Kingpin and the new one, that's all.

I can understand you dont like the modification for you self.
But there are others players then you, I say something that I hope you can understand: the changes were done because of these others players want it, especially the 'camp spots' near team exit and some structure blocking the path which slows down the map.

And I play CTF mostly, so I can handle CTF layout/balance.

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