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ut4_kingpin map conflict [SOLVED]
#3
Posted 06 August 2012 - 07:28 PM
Just a short example of clipping problems in Kingpin. Some other players/members have noticed similar problems in other included maps.
Kingpin-Clipping.urtdemo
Kingpin-Clipping.urtdemo
#5
Posted 06 August 2012 - 07:43 PM
Garreth, on 06 August 2012 - 07:28 PM, said:
I've got normal skybox... Maybe you have old version of the map in the game folder?
Ok, you win. Conflict with ut4_terrorism6; however, it wasn't so in 4.1 or 4.1.1, so FS changed it. I'll talk to our resident mapper.
This post has been edited by Reflux: 06 August 2012 - 07:51 PM
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#6
Posted 06 August 2012 - 07:49 PM
There is this tendency, in what we internally refer to as SID maps, no offense FS, where the maps provided by FS are super clipped and very CTF unfriendly. It appears that the map devs have TS in mind and ignore the other gametypes, making them primarily single level with nearly zero height. Casa, Algiers, others, and now Kingpin. KP didn't have much to it to begin with, but now ALL of the fat has been trimmed. Seriously, this map no longer has any CTF value remaining.
Kingping-MapRuined.urtdemo
Kingping-MapRuined.urtdemo
#10
Posted 06 August 2012 - 08:46 PM
Hi,
in 'Kingpin-Clipping.urtdemo' there is no problem, I do clip because without that, there will be problem for players to move around properly (they can be blocked).
What did you mean by 'clipping problems' there?
In 'Kingping-MapRuined.urtdemo' you show only the difference between the old Kingpin and the new one, that's all.
I can understand you dont like the modification for you self.
But there are others players then you, I say something that I hope you can understand: the changes were done because of these others players want it, especially the 'camp spots' near team exit and some structure blocking the path which slows down the map.
And I play CTF mostly, so I can handle CTF layout/balance.
in 'Kingpin-Clipping.urtdemo' there is no problem, I do clip because without that, there will be problem for players to move around properly (they can be blocked).
What did you mean by 'clipping problems' there?
In 'Kingping-MapRuined.urtdemo' you show only the difference between the old Kingpin and the new one, that's all.
I can understand you dont like the modification for you self.
But there are others players then you, I say something that I hope you can understand: the changes were done because of these others players want it, especially the 'camp spots' near team exit and some structure blocking the path which slows down the map.
And I play CTF mostly, so I can handle CTF layout/balance.
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