Hi!
re: Skybox/missing texture(s): Real quick look, and it appears that (at least) the "ut4_terrorism4" and "ut4_terrorism6" maps utilize the shader/king1.shader doc, but not the sky(box) portion of that shader file (obvious by looking at the sky). Removing the sky(box) portion of the king1.shader resolves the issue, and removal of the king1.shader doc does not affect the terrorism4 & 6 maps. The rest of the king1.shader is reflected entirely in the new .shader document (which contains two additional shader definitions in it). Horse A-F will need to update his(her) terrorism maps (IMO, simply removing the king1.shader doc resolves it).
As far as playability...
While I disagree with the changes to Kingpin (and Kingdom) as far as layout is concerned (the middle ground on both have been tactically.. borked? IMO, of course), I do understand that my opinion could be among a (very) small percentage of those who feel this way. Above all, I respect the map designer's decisions, regardless of my feelings. In these cases, I/we do have previous versions to play, though in the case of kingdom, the last build that I/we enjoyed playing had the "drop most players on cycle" *bug*.
Enjoying 4.2 here :D
This post has been edited by KittyWumpus: 07 August 2012 - 02:33 AM