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B3 parser io41 compatibility
#1
Posted 07 August 2012 - 05:11 PM
Courgette is working on a B3 parser for 4.2,
http://forum.bigbrot...ban-terror-4-2/
and seems we can use the current version for UrT 4.2.
with "cg_drawKillLog" is:"1", the default,
but, a question here, is the 2nd answer correct?
Where am I wrong?
(client)
]\cg_drawKillLog
"cg_drawKillLog" is:"1", the default
(server)
]\rcon cg_drawKillLog
broadcast: print "server: cg_drawKillLog"
server: cg_drawKillLog
(client)
]\cg_drawKillLog
"cg_drawKillLog" is:"1", the default
(server)
]\rcon cg_drawKillLog
broadcast: print "server: cg_drawKillLog"
server: cg_drawKillLog
Thanks
http://forum.bigbrot...ban-terror-4-2/
and seems we can use the current version for UrT 4.2.
with "cg_drawKillLog" is:"1", the default,
but, a question here, is the 2nd answer correct?
Where am I wrong?
(client)
]\cg_drawKillLog
"cg_drawKillLog" is:"1", the default
(server)
]\rcon cg_drawKillLog
broadcast: print "server: cg_drawKillLog"
server: cg_drawKillLog
(client)
]\cg_drawKillLog
"cg_drawKillLog" is:"1", the default
(server)
]\rcon cg_drawKillLog
broadcast: print "server: cg_drawKillLog"
server: cg_drawKillLog
Thanks
#2
Posted 07 August 2012 - 05:20 PM
All variables prefixed by "cg_" are only available in the client during the game. The server does not even load the code responsible for them.
#3
Posted 07 August 2012 - 05:40 PM
Rylius, on 07 August 2012 - 05:20 PM, said:
All variables prefixed by "cg_" are only available in the client during the game. The server does not even load the code responsible for them.
mmmm... okay....
]\rcon cg_maptoggle
"cg_maptoggle" is:"1", the default
]\rcon cg_lagometer
"cg_lagometer" is:"1", the default
]\rcon cg_speedo
"cg_speedo" is:"0", the default
]\rcon cg_speedo 1
]\rcon cg_speedo
"cg_speedo" is:"1" default:"0"
]\cg_speedo
"cg_speedo" is:"0", the default
I mean, drawKillLog should be more sv var, than cg var.
np, okay.
This post has been edited by Doe.Twaincolts: 07 August 2012 - 07:49 PM
#4
Posted 07 August 2012 - 07:38 PM
They're probably carried over from another config.
I have no idea what drawKillLog even does, but as its name starts with "draw" it surely doesn't belong into the server code.
I have no idea what drawKillLog even does, but as its name starts with "draw" it surely doesn't belong into the server code.
#5
Posted 07 August 2012 - 07:47 PM
Rylius, on 07 August 2012 - 07:38 PM, said:
I have no idea what drawKillLog even does
Ah, sorry it's in the changelog here
http://www.urbanterr...-2k12-in-paris/
and in the window of the updater.
Now I'm unsure if related to the real log files, or the output in the high left corner
during the game.
Ops, must check this.
#6
Posted 07 August 2012 - 07:58 PM
As I said before, it's only clientside. It does not affect logfiles.
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