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After Release Party Rate Topic: -----

#101 User is offline   urthdplayer Icon

  • Account: urthdplayer
  • Joined: 26-September 12
  • Posts: 2

Posted 28 September 2012 - 12:40 AM

We are waiting for HD. Nothing else

This post has been edited by urthdplayer: 28 September 2012 - 12:40 AM


#102 User is offline   goodguy12 Icon

  • Account: goodguy12
  • Joined: 27-September 12
  • Posts: 4

Posted 28 September 2012 - 10:52 AM

So there aren't any chances the animations in 4.2 will be the same as in 4.1 right?


#104 User is offline   goodguy12 Icon

  • Account: goodguy12
  • Joined: 27-September 12
  • Posts: 4

Posted 28 September 2012 - 02:03 PM

I see thx for the answer.

#105 User is offline   REDKILLA Icon

Posted 30 September 2012 - 09:47 AM

Beta 4.2.002 [28.09.2012]
It's been 2 days; several servers updated to the version.... where is it?

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#106 User is offline   beautifulNihilist Icon

  •   verified user   

Posted 30 September 2012 - 10:50 AM

When I run the updater I get the changelog for .002 but I'm told .001 is up to date and there is no update performed:

Quote

Urban Terror is up to date!
Version 4.2.001

Urban Terror 4.2 changelog

Beta 4.2.002 [28.09.2012]
- Fixed the server crash issue.
- Fixed the login page in the game menu.
- Fixed the authentication system, including the auth issue on linux x86_64 systems.
- Fixed the server log line truncate when the lines have more than 1024 chars.
- Fixed arm bands rgb, custom colored armbands should work again.
- Fixed the bleedout bug.
- Fixed hits, shooting in the knees is no longer registered as a vest hit.
- Fixed cg_drawKillLog 0 now only shows hits.
- Fixed the helmet no longer becomes "white" on the map Sanctuary.
- Fixed the medic bug, it goes as fast as intended now.
- Fixed the "killsss" typo that was showing in the FFA scoreboard.
- Fixed 100% cpu usage dedicated servers.
- Fixed the "Quake3-UrT_Logitech_Game_Recognition.reg" file for players with Logitech mouses.
- Fixed the size of the G36.
- Fixed the Nuke, server admins can nuke players again; /rcon nuke .
- Fixed the kick vote.

- Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
- Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
- Added back a laser to the AK103, like how it was in 4.1.
- Added a mapcycle.txt file for servers.
- Default /rate raised to 16000 instead of 3000.
- Potentially fixed the FPS issue.
- Auth-ban and the bans on our website are now fully functional.
- Updated the /rcon auth whois command to show more information.


I tried a SPAS on a wall at NewbsyBewbsy and saw the same .001 spread pattern, looks like 5-7 pellets [maybe there really is 11], and there is no AK laser.
I'm not sure if this change is just server side and Rambetter hasn't point-zero-zero-twoed his server yet.

Which servers have updated to .002? Can you connect/play with .001?

#107 User is offline   Driller Icon

  •   community admin   
  • Account: driller
  • Main tag: uJ|
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  • Posts: 1,001

Posted 30 September 2012 - 01:04 PM

grmmhpphfphftf no staminabug fix? :(

#108 User is offline   H0i Icon

  •   former FS member   
    Modeler
  • Account: h0i
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  • Joined: 30-January 10
  • Posts: 941

Posted 30 September 2012 - 01:29 PM

Changes were made to fix the stamina bug, it's not perfect yet but a lot better than what it was.

.002 was being tested and we discovered a last-moment important bug, which has now been fixed, but this delayed the release a little bit. When the right people are available we can do the release, if we don't discover any other critical problem.

#109 User is offline   Driller Icon

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  • Account: driller
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  • Posts: 1,001

Posted 30 September 2012 - 07:36 PM

Thanx Hoi

PS: respawn-delay (in jumpmaps) had been fixed too?


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