This post has been edited by urthdplayer: 28 September 2012 - 12:40 AM
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After Release Party
#103
Posted 28 September 2012 - 01:26 PM
goodguy12, on 28 September 2012 - 10:52 AM, said:
So there aren't any chances the animations in 4.2 will be the same as in 4.1 right?
Well the rule around here is to never say never but the act of changing anything means things can never be the same but we will contine to make changes until it's working right.
If UrT was a new game this would not be that much of a problem but since it's been out for 10+ years making any visual changes is like making repairs to an old bridge where you can't close the bridge down to traffic. People are simply going to complain about the inconveniences and some adjustments have already been made for the next update based on some of the feedback.
I think that the important thing that Urban Terror is once again being heavily developed is being overlooked and that as a team we are taking a lot of the feedback from those who play the game and implementing logical suggestions through a working update system (or will be).
For the record though I can't fix suck with out logical reasoning. ;)
doing "stuff" with dead things.
#105
Posted 30 September 2012 - 09:47 AM
Beta 4.2.002 [28.09.2012]
It's been 2 days; several servers updated to the version.... where is it?
It's been 2 days; several servers updated to the version.... where is it?
[img]http://img90.imagesh...7938/uzcrew.png[/img]
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#106
Posted 30 September 2012 - 10:50 AM
When I run the updater I get the changelog for .002 but I'm told .001 is up to date and there is no update performed:
I tried a SPAS on a wall at NewbsyBewbsy and saw the same .001 spread pattern, looks like 5-7 pellets [maybe there really is 11], and there is no AK laser.
I'm not sure if this change is just server side and Rambetter hasn't point-zero-zero-twoed his server yet.
Which servers have updated to .002? Can you connect/play with .001?
Quote
Urban Terror is up to date!
Version 4.2.001
Urban Terror 4.2 changelog
Beta 4.2.002 [28.09.2012]
- Fixed the server crash issue.
- Fixed the login page in the game menu.
- Fixed the authentication system, including the auth issue on linux x86_64 systems.
- Fixed the server log line truncate when the lines have more than 1024 chars.
- Fixed arm bands rgb, custom colored armbands should work again.
- Fixed the bleedout bug.
- Fixed hits, shooting in the knees is no longer registered as a vest hit.
- Fixed cg_drawKillLog 0 now only shows hits.
- Fixed the helmet no longer becomes "white" on the map Sanctuary.
- Fixed the medic bug, it goes as fast as intended now.
- Fixed the "killsss" typo that was showing in the FFA scoreboard.
- Fixed 100% cpu usage dedicated servers.
- Fixed the "Quake3-UrT_Logitech_Game_Recognition.reg" file for players with Logitech mouses.
- Fixed the size of the G36.
- Fixed the Nuke, server admins can nuke players again; /rcon nuke .
- Fixed the kick vote.
- Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
- Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
- Added back a laser to the AK103, like how it was in 4.1.
- Added a mapcycle.txt file for servers.
- Default /rate raised to 16000 instead of 3000.
- Potentially fixed the FPS issue.
- Auth-ban and the bans on our website are now fully functional.
- Updated the /rcon auth whois command to show more information.
Version 4.2.001
Urban Terror 4.2 changelog
Beta 4.2.002 [28.09.2012]
- Fixed the server crash issue.
- Fixed the login page in the game menu.
- Fixed the authentication system, including the auth issue on linux x86_64 systems.
- Fixed the server log line truncate when the lines have more than 1024 chars.
- Fixed arm bands rgb, custom colored armbands should work again.
- Fixed the bleedout bug.
- Fixed hits, shooting in the knees is no longer registered as a vest hit.
- Fixed cg_drawKillLog 0 now only shows hits.
- Fixed the helmet no longer becomes "white" on the map Sanctuary.
- Fixed the medic bug, it goes as fast as intended now.
- Fixed the "killsss" typo that was showing in the FFA scoreboard.
- Fixed 100% cpu usage dedicated servers.
- Fixed the "Quake3-UrT_Logitech_Game_Recognition.reg" file for players with Logitech mouses.
- Fixed the size of the G36.
- Fixed the Nuke, server admins can nuke players again; /rcon nuke .
- Fixed the kick vote.
- Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
- Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
- Added back a laser to the AK103, like how it was in 4.1.
- Added a mapcycle.txt file for servers.
- Default /rate raised to 16000 instead of 3000.
- Potentially fixed the FPS issue.
- Auth-ban and the bans on our website are now fully functional.
- Updated the /rcon auth whois command to show more information.
I tried a SPAS on a wall at NewbsyBewbsy and saw the same .001 spread pattern, looks like 5-7 pellets [maybe there really is 11], and there is no AK laser.
I'm not sure if this change is just server side and Rambetter hasn't point-zero-zero-twoed his server yet.
Which servers have updated to .002? Can you connect/play with .001?
#108
Posted 30 September 2012 - 01:29 PM
Changes were made to fix the stamina bug, it's not perfect yet but a lot better than what it was.
.002 was being tested and we discovered a last-moment important bug, which has now been fixed, but this delayed the release a little bit. When the right people are available we can do the release, if we don't discover any other critical problem.
.002 was being tested and we discovered a last-moment important bug, which has now been fixed, but this delayed the release a little bit. When the right people are available we can do the release, if we don't discover any other critical problem.
#110
Posted 30 September 2012 - 09:17 PM
BN, the Spas does not display all of the pellets. The maximum displayed is 7 no matter how many are in it. In 4.2.001 it had 11 pellets with higher damage each than 4.1's damage. We have changed this to 20 pellets again and lowered the damage back to the appropriate level for this many pellets.
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