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ut4_imperial_b4 back in the works Rate Topic: -----

finally got around to working on it again

#1 User is offline   slackin Icon

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Posted 19 July 2012 - 06:53 AM

soo, here's a thread from pugbot to see some screenshots: http://forums.pugbot...hp?topic=1013.0 and here's a link to the map: http://downloads.gam...imperial_b4.pk3

NOTE: I'm not really looking for a ton of feedback, just a preview for those who wish to see where I'm at with the work on imperial. Layout changes are coming, and some minor fixes too. If you do see a genuine bug(not missing texture) please take a screenshot and post here so I can make sure it gets taken care of.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/


#3 User is offline   Arebias Icon

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Posted 19 July 2012 - 08:37 AM

I look forward to seeing where you go on this now. That was (is) a great map.

#4 User is offline   MajkiFajki Icon

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Posted 19 July 2012 - 12:02 PM

I have strange feeling, that Turnpike-die-hard-fans might have objections about size :laugh:

Anyway, nice to see you working on your level again, Slack.

#5 User is offline   slackin Icon

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Posted 19 July 2012 - 06:46 PM

View PostMajkiFajki, on 19 July 2012 - 12:02 PM, said:

I have strange feeling, that Turnpike-die-hard-fans might have objections about size :laugh:

Anyway, nice to see you working on your level again, Slack.


Have you even loaded it in TS mode? Its a TINY map. Lots of detail does not mean the gameplay area is huge. Its much smaller than turnpike in TS mode.

If anything, I need to make it larger for TS mode.

This post has been edited by Slackin: 19 July 2012 - 06:49 PM

[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/

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#6 User is offline   DAKOTADAWG Icon

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Posted 22 July 2012 - 07:29 PM

Looks like a great next iteration from the first version that I remember playing on Seattle years ago.

#7 User is offline   slackin Icon

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Posted 24 July 2012 - 09:49 AM

Thanks dakota, I'd already have b5 out but I decided to give 27's compiler a try and its taking over 30 hours(compared to 30 mins with same flags before) so maybe b5 will be out sometime tomorrow.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/

#8 User is offline   Grim Icon

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Posted 26 July 2012 - 09:25 AM

OMG like this map is so awesome, can't wait till its finished

#9 User is offline   BludShoT Icon

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Posted 02 August 2012 - 07:28 AM

How's the inside of the building going since last time I saw it?

#10 User is offline   slackin Icon

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Posted 02 August 2012 - 07:34 AM

Well, I decided the inside layout was waay to complex and confusing. I went and completely ripped out the entire middle section and started from scratch. Before I did anything I sat back for about an hour or two just thinking of 'what makes a good map/game play area for UrT' and think I may have finally nailed the inside layout for this map.

I'll have the next version up for testing in a day or two, I have a lot to finish patching up after all the major changes I have done.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/

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