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ut4_imperial_b4 back in the works
finally got around to working on it again
#1
Posted 19 July 2012 - 06:53 AM
soo, here's a thread from pugbot to see some screenshots: http://forums.pugbot...hp?topic=1013.0 and here's a link to the map: http://downloads.gam...imperial_b4.pk3
NOTE: I'm not really looking for a ton of feedback, just a preview for those who wish to see where I'm at with the work on imperial. Layout changes are coming, and some minor fixes too. If you do see a genuine bug(not missing texture) please take a screenshot and post here so I can make sure it gets taken care of.
NOTE: I'm not really looking for a ton of feedback, just a preview for those who wish to see where I'm at with the work on imperial. Layout changes are coming, and some minor fixes too. If you do see a genuine bug(not missing texture) please take a screenshot and post here so I can make sure it gets taken care of.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
#2
Posted 19 July 2012 - 07:34 AM
Nice work sir, and thanks for the textures.
This post has been edited by Johnnyenglish: 19 July 2012 - 02:27 PM
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#5
Posted 19 July 2012 - 06:46 PM
MajkiFajki, on 19 July 2012 - 12:02 PM, said:
I have strange feeling, that Turnpike-die-hard-fans might have objections about size
Anyway, nice to see you working on your level again, Slack.
Anyway, nice to see you working on your level again, Slack.
Have you even loaded it in TS mode? Its a TINY map. Lots of detail does not mean the gameplay area is huge. Its much smaller than turnpike in TS mode.
If anything, I need to make it larger for TS mode.
This post has been edited by Slackin: 19 July 2012 - 06:49 PM
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
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#7
Posted 24 July 2012 - 09:49 AM
Thanks dakota, I'd already have b5 out but I decided to give 27's compiler a try and its taking over 30 hours(compared to 30 mins with same flags before) so maybe b5 will be out sometime tomorrow.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
#10
Posted 02 August 2012 - 07:34 AM
Well, I decided the inside layout was waay to complex and confusing. I went and completely ripped out the entire middle section and started from scratch. Before I did anything I sat back for about an hour or two just thinking of 'what makes a good map/game play area for UrT' and think I may have finally nailed the inside layout for this map.
I'll have the next version up for testing in a day or two, I have a lot to finish patching up after all the major changes I have done.
I'll have the next version up for testing in a day or two, I have a lot to finish patching up after all the major changes I have done.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/