In 4.1, every fleshy/bleeding hit would tic down 2-3%, per bleeding hit, depending on how fast you were on the quickdraw med button. Or longer of course, if you don't med immediately.
Examples of 4.1 fatality:
[denotes non-bleeding wound]
17+17+17+44 (95% damage, bleeding from 4 wounds) <--- unless you had a medpack wearing teammate right next to you, this was always bleed-to-death fatal. This is now easily meddable in 4.2.
[58]+19+19 (96% bleeding from 2 wounds)
51+44 (51 from ak to torso, not LR300 to the helmet, so it bleeds)
[38]+60 (because knife hits always bleed, even through armor/helmet)
35+60
30+30+36
All fatal in 4.1, all survivable in 4.2.
These were not ALWAYS fatal, but required immediate attention
19+19+19+[34]
[38]+[38]+22
97
30+30+30
[34]+[34]+30
50+44
Right now it seems that when you hit the med button, although it takes longer to fully bandage, the instant you hit the bandage button the health stops decreasing.
Bleeding to death happens very rarely now. In fact, every combination seems to be bandageable.
This post has been edited by beautifulNihilist: 12 August 2012 - 04:14 AM