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HK and Nade Hitsounds (Metalic TING!) Rate Topic: -----

#1 User is offline   marv Icon

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Posted 31 August 2012 - 12:34 AM

Many users who play Capture the Flag regularly know that when rushing with a hk or damage dealing class with nades find it very hard to know if they've hit an enemy/s. Such sounds like the EERRRRGG and the ARRGGG have been put in the game already when the player receives explosive damage but it would be nice to be able to see updated information on explosives seeing as they play such a large role in most of urban terror. Such as percentages and where the damage has been dealt because surely and explosive wouldn't not hit a certain part of the body.

Pros:
  • More Hit Information
  • Players know If they are being successful in Nade firing
  • Nice finishing touch to the bullet impact settings and makes Hitsounds worthwhile.


Cons:
  • May be hard to implement into game code

-Marv
<3 feel the love )•(

#2 User is offline   Tranc3r Icon

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Posted 31 August 2012 - 10:59 PM

This has been discussed before.

F1!!!!!!!!!!!!!!!! Quake III Arena still use hit defection even when nades/rockets/plasma hitting flesh sounds were heard. Also, during Q3A Tourny's, it was a great advantage.

This post has been edited by Tranc3r: 31 August 2012 - 11:02 PM

- Bass in yo' face!

#3 User is offline   e-junkie Icon

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Posted 12 September 2012 - 08:14 PM

sounds good!

#4 User is offline   Ikslorin Icon

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Posted 12 September 2012 - 08:44 PM

I want to raise the question : "Wouldn't this make it possible to "see" if people are on the other side of the map?"

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#5 User is offline   e-junkie Icon

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Posted 12 September 2012 - 09:40 PM

View PostIkslorin, on 12 September 2012 - 08:44 PM, said:

I want to raise the question : "Wouldn't this make it possible to "see" if people are on the other side of the map?"


good point... maybe we could have some kind of enhanced hit indication that is limited by radius. like a different hit sound that can only be heard if you're within a certain distance. something like 20 - 25 meters?

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#6 User is offline   Ikslorin Icon

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Posted 12 September 2012 - 09:52 PM

That would be similar to the noises of the character, that you already have...

But yes, that would solve that issue.

This post has been edited by Ikslorin: 12 September 2012 - 09:59 PM


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#7 User is offline   banksy Icon

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Posted 13 September 2012 - 02:00 AM

You can already here when a player is hit. They make a grunting sound, and the sound radius of their grunt is already good enough. Maybe you should just buy a headset to fix the problem?

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