ObScUrE, on 15 December 2012 - 06:43 AM, said:
I think it's fine to have wave and non wave servers but adding an third modified type for wave servers makes it somewhat confusing, so it should be easy to see what kind of server someone is joining.
Not true. You have no idea until after joining that a server has friendly fire on or off, gravity set to 800 or not, what weapons are allowed or not. There are plenty of server side conditions that already exist in the game that you are not aware of until you join, begin playing, and then ask, "Is **** on?"
Azle, on 15 December 2012 - 03:41 PM, said:
Hi,
Dude, where's the point in making two different modes more similar ? Let CTF wave be as it is. It's like wanting to change bomb mode by deleting the bomb feature so that it look more like TS...
By the way you don't get any penalty for killing yourslef with a grenade, only when you /kill, which if find great as it is. It adds a tactical perspective.
I agree CTF no-waves requires some team-play and skill aspects, but that doesn't necessarily means CTF wave doesn't required some as well and is a dumb mode. In fact I'm pretty you know nothing about it.
Here's my point of view:
CTF no-wave:
Slow, brain, team play, good aim (but all that more similar as it is in TS mode)
Main goal: kill the opponent, to advance in the map. Eventually you cap the flag but really, your first goal is to kill, advance, kill, advance. And in the end you don't end up with many caps.
CTF wave:
Extremely fast, requires good aim, brain, team play, constant communication, constant concentration on the minimap & timers
Main goal: hit the right timings, get the flag
To conclude, I find the main goal of CTF wave more consonant with the name of the mode "Capture the Flag", that's why I like it better. But that's not a reason for me to propose to change CTF no-wave :p
Bomb is TS, but with an alternate objective that far too many ignore. You win by eliminating the other team, not by detonating the bomb. Smells like TS to me.
CTF wave vs. non-wave? "Requires good aim" "Constant concentration on the minimap & timers"? Sounds like CTF regardless of wave or not.
raylewis, on 15 December 2012 - 07:11 PM, said:
It not like killing yourself or others to gain an advantage is unique to UrT. I can recall many games where you could see there was a definite advantage to suiciding or killing your teammate.
Like when your teammate is in the middle of a group of enemies and your thought is, "Kill 'em all" just to make sure the 3 or 4 enemies are eliminated. We call that a "tactical TK".
BludShoT, on 14 December 2012 - 10:49 PM, said:
Anyhow this thread is about adding a server side option, not changing all of wave. It shouldn't even be subject to people saying f1 or f2. It's about an option that's turned off by default. There's no reason to f2 it, because if you don't like it, you just don't use it. 2 people on FS already want it, so I'd say vote is over :p
^^^^ F1 :)