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Bladekiller.
#1
Posted 24 March 2013 - 05:27 AM
So, I heard you called me stupid during a live stream when someone asked about client mods. I have never said anything like that to you or about you. I expect an apology. All I have ever done for this game is help in any and every way possible. This is an atrocity that needs retribution.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
#3
Posted 24 March 2013 - 12:11 PM
I would have remembered that slackin, you can watch the stream here http://www.twitch.tv...one/b/380942689 before it gets uploaded to youtube.
#4
Posted 24 March 2013 - 02:57 PM
Ok, well someone went and got me the timestamps of the video where I was mentioned, and she did not call me stupid. I apologize for the misunderstanding.
PS: Just for the record, 27 did not want to mess with snaps and sv_fps, which was only tested(extensively at that) in promod. SACC does not have any changes to snaps or sv_fps, only changes maxpackets and rate, which Frozen Sands has made the very same changes in 4.2.
PS: promod turned out to be mildly successful, but due to certain things that were out of my control, it was a bit too buggy. It would take some very large changes to the source to accommodate for the settings in promod. I truly believe that if snaps and sv_fps were raised to 50 the network code would run a lot more smoothly. Only problems are increased server cpu load and increased client cpu load(only slightly on the client side), and the issue with animation and sound timing(Which is what would make it such a task to rewrite for).
Long story short: promod was only mildly successful but far too buggy to be used publicly. SACC on the other hand turned out to be a huge success and loved by many, with little to no bugs.(no more than the game already has) SACC is *NOT* needed in 4.2, as Frozen Sands has made the very changes that SACC addresses directly in to the game code.
PS: Just for the record, 27 did not want to mess with snaps and sv_fps, which was only tested(extensively at that) in promod. SACC does not have any changes to snaps or sv_fps, only changes maxpackets and rate, which Frozen Sands has made the very same changes in 4.2.
PS: promod turned out to be mildly successful, but due to certain things that were out of my control, it was a bit too buggy. It would take some very large changes to the source to accommodate for the settings in promod. I truly believe that if snaps and sv_fps were raised to 50 the network code would run a lot more smoothly. Only problems are increased server cpu load and increased client cpu load(only slightly on the client side), and the issue with animation and sound timing(Which is what would make it such a task to rewrite for).
Long story short: promod was only mildly successful but far too buggy to be used publicly. SACC on the other hand turned out to be a huge success and loved by many, with little to no bugs.(no more than the game already has) SACC is *NOT* needed in 4.2, as Frozen Sands has made the very changes that SACC addresses directly in to the game code.
This post has been edited by slackin: 24 March 2013 - 03:03 PM
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
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#7
Posted 26 March 2013 - 06:37 PM
2.f4, on 26 March 2013 - 07:11 AM, said:
*video*
Wow, the .gif in BRAVO's post above perfectly goes with that video in terms of my reactions, nice.
This post has been edited by PureFilth: 26 March 2013 - 06:38 PM
Come and play: Miku_Fanboy Classic Icyjumps @ 109.123.108.105:27960
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