Urban Terror Forums: 4.2.011 Stuttering - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

4.2.011 Stuttering Rate Topic: -----

#1 User is offline   Nikki Icon

  • Account: nikki
  • Main tag: diRf!
  • Country:
  • Joined: 17-April 12
  • Posts: 427

Posted 12 April 2013 - 05:38 PM

When this happened to me, I thought maybe I was just imagining it but I've seen a few other people complain about it so I figure I'd throw it on the table.

While playing 4.2.011, the game feels like it's stuttering. Imagine the feeling of going from 125fps down to 50 or 60fps but your FPS is steady and your connection is fine as well. This happens on stock maps so it's not a third party map issue (kingdom, casa, sanc). I've heard everything from it could be sound related to mouse related to just game related - this is coming from players brainstorming, not FS.

Anybody else on here experiencing this? Any suggestions on what I could try to fix it?

#2 User is offline   hummelhexer Icon

  • Account: hummelhexer
  • Main tag: <PWC>
  • Country:
  • Joined: 11-November 12
  • Posts: 13

Posted 12 April 2013 - 06:23 PM

I found myself just this day thinking the same. "Am I crazy or is it stuttering?"

Maybe there is something to it then if I'm not the only one having this issue. Came with the last update before I never experienced something like this.

#3 User is offline   SilverFoxZ Icon

  •   QA member   
  • Account: silverfoxz
  • Country:
  • Joined: 01-February 11
  • Posts: 2,069

Posted 12 April 2013 - 07:45 PM

Havent experienced this yet, maybe its a CPU problem?
I raise komodo dragons in my spare time

#4 User is offline   raylewis Icon

  • Account: raylewis
  • Country:
  • Joined: 12-October 10
  • Posts: 14

Posted 12 April 2013 - 07:48 PM

Already a post about this on the front page, largely ignored. It makes the game almost impossible to play at a high level.

AMD Phenom II X4 975 Black Edition Deneb 3.6GHz (quad core)
8 gig ram.
GeForce GTS 450 (4 gig)

#5 User is offline   Nikki Icon

  • Account: nikki
  • Main tag: diRf!
  • Country:
  • Joined: 17-April 12
  • Posts: 427

Posted 12 April 2013 - 07:53 PM

AMD Phenom II x 4 965 Black Edition (3.4ghz)
XFX Radeon HD 7750 video card


It's not the most beastly but it should certainly handle URT just fine...

EDIT: Ahhh, Ray pointed out I doubled this thread and there's another thread about this....can someone merge these threads please?


http://www.urbanterr...-is-stuttering/

This post has been edited by Nikki: 12 April 2013 - 07:54 PM


bullet_loaderAdvertisement

#7 User is offline   n1n Icon

  •   verified user   
  • Account: n1n
  • Joined: 28-February 10
  • Posts: 453

Posted 13 April 2013 - 07:52 AM

odd, i thought it was just me, but the reason i get this is i'm playing on windowed mode (fullscreen 0) and dual monitor on GTX570- this causes trouble if using multi monitor power saving tool from nvidiainspector (thats kind of a complicated story by itself)... soo the fix was to open the console, drag and move the window or enable/disable power save and it just goes back to smooth again.

But is did not happen on 010 as far i remember, so there mus be something...
<sXe>


#9 User is offline   beautifulNihilist Icon

  •   verified user   

Posted 13 April 2013 - 05:44 PM

I had stuttering like this even in 4.1 when I updated Nvidia drivers with a few new cards.
The game would tell me 125FPS, but I know what 45FPS feels like.
Both the GeForce9800 and GTS250 gave me horrible results until I downgraded the drivers.

I am currently on a GTS250 with 306.97 drivers working very well, I don't remember what I downgraded the 9800 to which had the bigger issue.
Nvidia doesn't seem to carry them anymore, but this looks legit:
http://www.guru3d.co...l_3264_bit.html

...and Nvidia's actual page regarding it:
http://www.geforce.c...rivers-released



This isn't Nikki's fix, and I doubt Ray needs it either, but I'm sure I'm not the only one who could use it.

These are all the cards who can use it:

Quote

GeForce 600 Series
(maybe GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660), GeForce GTX 650 Ti, GeForce GTX 650, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605
GeForce 500 Series
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510
GeForce 400 Series
GeForce GTX 480, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405
GeForce 300 Series
GeForce GT 340, GeForce GT 330, GeForce GT 320, GeForce 315, GeForce 310
GeForce 200 Series
GeForce GTX 295, GeForce GTX 285, GeForce GTX 280, GeForce GTS 250, GeForce GTS 240, GeForce GT 230, GeForce GT 240, GeForce GT 220, GeForce G210, GeForce 210, GeForce 205
GeForce 100 Series
GeForce GT 140, GeForce GT 130, GeForce GT 120, GeForce G100
GeForce 9 Series
GeForce 9800 GX2, GeForce 9500 GS, GeForce 9400 GT, GeForce 9400, GeForce 9300 GS, GeForce 9300 GE, GeForce 9300 SE, GeForce 9300, GeForce 9200, GeForce 9100
GeForce 8 Series
GeForce 8800 Ultra, GeForce 8500 GT, GeForce 8400 GS, GeForce 8400 SE, GeForce 8400, GeForce 8300 GS, GeForce 8300, GeForce 8200, GeForce 8200 /nForce 730a, GeForce 8100 /nForce 720a


There's been quite a few updates mostly to newly released games in the more recent drivers. You'll want to back them up if you don't just play UrT.

This post has been edited by beautifulNihilist: 13 April 2013 - 05:52 PM


#10 User is offline   n1n Icon

  •   verified user   
  • Account: n1n
  • Joined: 28-February 10
  • Posts: 453

Posted 13 April 2013 - 11:48 PM

@Frankie please DO NOT recommend the first link, they recommend to enable threaded optimalization, but it should be DISABLED in any case for ioUrT, as it does decrease performance.
i've even recommended to look for it for users having fps drops, as one of nvidia default driver settings causing problems in OpenGL

PS. stuttering/microstuttering is rather an issue known by ATI/AMD users, had suffered for years with HD4850 and did not find any solution, so for UrT (any idtech/OGL in general) nvidia runs better. not always the case but in general i'd say it's true.

This post has been edited by n1n: 13 April 2013 - 11:56 PM

<sXe>

  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942