[4.2] Update 4.2.011
#101
Posted 13 April 2013 - 10:31 PM
#102
Posted 13 April 2013 - 11:23 PM
Frankie V, on 09 April 2013 - 09:32 PM, said:
The AUTH system is the front end for an active AC system. Whats the point of having AC with out the means to enforce a network wide ban? Get on the PAS list your UrT days are over.
Maybe it's just a case of not seeing the duck as the majority of the improvements is based on player requests and needed bug fixes currently in 4.1.1. (which was only a map bug fix release)
Hey
Can you please reply to my earlier post about Mouse4. I want to use your clean q3config.cfg rather than the one I am using from 4.1 but Mouse4 will not function in the new q3config.cfg
See my earlier post;
Hi
I wanted to start with a new config so I downloaded the full version of the game.
Copied over my mouse binds, but my fast weapon toggle does not work for mouse4.
bind MOUSE4 "ut_weaptoggle primary secondary"
Went back to my old config and it works fine, but I noticed I can't wear camo.
I would like to use the default config file. How can I rebind a fast switch from primary to secondary on mouse4.
Any ideas?
Thanks,
|30+|LtStriker
#103
Posted 13 April 2013 - 11:48 PM
#104
Posted 14 April 2013 - 01:49 AM
wraith, on 13 April 2013 - 08:32 PM, said:
You can still jump as you used to with the same amount of stamina and walljumps, just don't change the settings. The features are there for people that might want to explore different styles of jump maps that require the featues. I would have thought jumpers would be embracing more possibilities to challenge themselves.
#105
Posted 14 April 2013 - 05:04 AM
I <3 your last post Fenix!!
#106
Posted 14 April 2013 - 05:06 AM
PowerSSaiyanX, on 14 April 2013 - 05:04 AM, said:
I <3 your last post Fenix!!
I absolutely 100% agree with Saiyan here. Please please allow the option for perm save location!
#107
Posted 14 April 2013 - 06:11 AM
Pez, on 14 April 2013 - 01:49 AM, said:
tell that to noob server admins, who will enable the settings for old maps, thinking they defeated a map when they really didn't.. and any new jumpers that think it is the norm for those maps when it isn't.. playing on maps in ways that the mapper did not intend.. unless you've been there as a mapper then you have no idea how frustrating it is.. these features used on those maps in this way officially breaks those maps! there may be only a small handful (if that) of mappers that will go through the trouble of completely reworking their old maps.. people that have no problem of being forced to adapt..
i was in the process of creating another jump map with a particular vision in mind.. these new "unlimited" features have destroyed that vision; and not just my vision of my own map, but other mappers i've spoken with as well (maps you will never see now)..
my point is, the jumping part of this game is becoming less and less unique, and more like an already existing product (minus the walljumps).. there is nothing wrong with a feature such as /regainstamina.. we've been wanting something like that for years and appreciate it now that it is there..
i understand that the younger crowd will embrace these "unlimited" features, as to be expected.. my new map will most likely never see the light of day now, and it was nearly complete, that's all i can say about that.. not sure how i overlooked these features before in the OP..
i do sincerely wish all the mappers/jumpers for the future all the best and hope you really have a lot of fun with these new features, as i'm sure you will; just not the true old schoolers that loved the jumping part of this game for what it was...
Pez, on 14 April 2013 - 01:49 AM, said:
as i stated, there's always defrag lol if you really want a challenge.. :p
peace out!
#108
Posted 14 April 2013 - 10:55 AM
wraith, on 13 April 2013 - 08:32 PM, said:
well then my friend, you and your friends are the minority among the jumping community.
playing since beta 2.3 from 2001 i am considering myself as oldschool and after having really much doubts where this is going... i really enjoyed learning jumping on jump servers (those modded, with all the features like /save) and also see it as a great chance for this mode to become even more popular with the help of this dedicated and separate gametype.
but if you like it "oldschool" just play jumpmaps on CTF, why is this a big deal? you don't have to use /save/load, nostamina or nodamage if you don't like it...
and man let me tell ya, if i'd be so uberoldschool i'd beg the dev team every day to throw that crap gun lr300 out of the game and return to black versus olive team skins, and maps like ut_docks, ut_uptown (classic) and ut_streets would be the only ones used on my server. but it ain't gonna happen, ain't going back to that point ever. deal with it...
PowerSSaiyanX, on 14 April 2013 - 05:04 AM, said:
i am missing that too and also /goto
This post has been edited by n1n: 14 April 2013 - 11:07 AM
#110
Posted 14 April 2013 - 04:58 PM
Quote
So what your saying is you have a vision of how your map will be played with the expectation that those who play it will do so based on that vision?
Rather ambitious considering that jump maps was never a supported game type and was something that those who play the game this way came up with entirely on their own and in a lot of ways have earned the right to make feature requests that would help make their gaming experience a lot more fun.
In the short time that I've been here the one thing I've learned is you really can't apply a vision to your work expecting that those who play the game will abide by the rules of design and all you can really hope for is popularity in ways your toys are used that goes beyond what you envisioned in the first place.
Personally I love jump mappers for this as this is their vision not mine or anyone else's so I think they are entitled to a new toy to play with now and then that they have control over.