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Call of Duty [..] ruined a generation of shooter players [..] Rate Topic: -----

#1 User is offline   Qant Icon

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Posted 14 March 2013 - 04:53 PM

.. gotta love the rant about Call of Duty in this article. Had to share. Made me instantly think of countless Urban Terror feature request in this very forum. I also feel actually inclined to check out this Red Orchestra thing which, to be honest, I've never heard of before.


#2 User is offline   MASSmurderER Icon

Posted 15 March 2013 - 08:21 AM

View PostQant, on 14 March 2013 - 04:53 PM, said:



“If there’s no fear, there’s no tension, the victory is shallow. We want there to be some fear.”

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#3 User is offline   PureFilth Icon

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Posted 15 March 2013 - 10:44 AM

View PostQant, on 14 March 2013 - 04:53 PM, said:

I also feel actually inclined to check out this Red Orchestra thing which, to be honest, I've never heard of before.


You should try them, the RO games are very good fun.
My main games for many years coupled with W:ET. I love me some good WW2 action :)

#4 User is offline   thewonderboy Icon

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Posted 18 March 2013 - 09:29 AM

I dont really agree with this article that much.

IMO, theres a slight bias in his and other developers mentality when it comes to "catering to the core". He/they try to develope something which is more accesible for COD players... And he said HARDCORE COD players (not implying he meant HC mode)... The problem is that majority of COD's fanbase consists of "funfunfun party" mentality and thats possibly the biggest reason why COD still sells so well.

They shouldnt ask help from the hardcore COD players (which in this case are players who play almost exclusivly COD), they should gather a bunch of softcore casual gamers that play games because *reasons.

For example, I started gaming with NES (or SNES, I was so little that I cant even remember :laugh: ) Im no casual gamer, yet I havent even thought about getting RO2. Realism is not the problem, neither is the pacing.

I just dont feel like getting it, possibly because I havent heard about the game enough to get interested. Realism and authetic WWII action is not enough of a selling point to me.

They need to come to me and showe their game down my throath, either by over advertising it or simply showcasing/sharing some of the ideas and/or content with other games like Killing Floor (which I like to play). Make a WWII expansion to KF with some sort of plot or whole new story expansion to RO2 which explains and extends the history of KF back in the days of WWII.

Like the corporation behind zed outbreak had some roots to some nazi experiments back in the WWII days or something.

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#5 User is offline   acidhouse Icon

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Posted 21 March 2013 - 10:46 AM

View Postthewonderboy, on 18 March 2013 - 09:29 AM, said:

They need to come to me and showe their game down my throath, either by over advertising it or simply showcasing/sharing some of the ideas and/or content with other games like Killing Floor (which I like to play). Make a WWII expansion to KF with some sort of plot or whole new story expansion to RO2 which explains and extends the history of KF back in the days of WWII.


I think you are looking at the problem from the wrong angle. Because you mentioned something about the story line. But that isn't the point. It's about the multiplayer mode. I mean i have bought game for their single player, but never even considered to play their multiplayer.

View Postthewonderboy said:

IMO, theres a slight bias in his and other developers mentality when it comes to "catering to the core". He/they try to develope something which is more accesible for COD players... And he said HARDCORE COD players (not implying he meant HC mode)... The problem is that majority of COD's fanbase consists of "funfunfun party" mentality and thats possibly the biggest reason why COD still sells so well.

They shouldnt ask help from the hardcore COD players (which in this case are players who play almost exclusivly COD), they should gather a bunch of softcore casual gamers that play games because *reasons.


I don't think it matters if the players are hardcore cod players or not. Because they have one thing in common: "omfgz0rz ima so pr0z killing 20 guys with my op gun".

They like to get alot of kills w/o putting work into their skill. So just let me tell me what i want from a game.

I'm pretty much a quake3 engine junky. I have played quake live, enemy territory and now also utr. The difference with these games compared to COD is that you have to learn how to play the game, how to move, how to adjust your settings for the mouse and so on. To get all of this right, it takes time. I like these kind of games, because you can see yourself get better and better and better.

Now what the average COD player enjoys about COD (Not what they want from a game, because im no freaking wizard that is able to see into their mind :P). They like that w/o training, you can start owning. Ofcourse there is some skill involved, but it's nowhere near a game like W:ET for example. In W:ET the outcome of a map can be changed by lets say 1 milisecond. Because you had your mouse a little bit wrong and didnt shoot the headie you needed and lost the map. In COD (dont know if this actually is an option in cod) you can set up your automatic gun at the obj and rape everyones ass.

And i think that is what the dude from RO2 wanted to make clear. The players are not training to get better, but the COD producers actually make the game easier for the players.

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#6 User is offline   thewonderboy Icon

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Posted 22 March 2013 - 07:55 AM

View Postacidhouse, on 21 March 2013 - 10:46 AM, said:

I think you are looking at the problem from the wrong angle. Because you mentioned something about the story line. But that isn't the point. It's about the multiplayer mode. I mean i have bought game for their single player, but never even considered to play their multiplayer.


What I meant with that:
They need to lure in potential customers like me who are not so interested about X product. Something they could do for starters is to start closing the gap between my interest (Killing floor which is TWI's game like RO) and their newest game. Maybe I could get curious about the said game and buy it ?


Quote

I don't think it matters if the players are hardcore cod players or not. Because they have one thing in common: "omfgz0rz ima so pr0z killing 20 guys with my op gun".

They like to get alot of kills w/o putting work into their skill. So just let me tell me what i want from a game.

I'm pretty much a quake3 engine junky. I have played quake live, enemy territory and now also utr. The difference with these games compared to COD is that you have to learn how to play the game, how to move, how to adjust your settings for the mouse and so on. To get all of this right, it takes time. I like these kind of games, because you can see yourself get better and better and better.

Now what the average COD player enjoys about COD (Not what they want from a game, because im no freaking wizard that is able to see into their mind :P). They like that w/o training, you can start owning. Ofcourse there is some skill involved, but it's nowhere near a game like W:ET for example. In W:ET the outcome of a map can be changed by lets say 1 milisecond. Because you had your mouse a little bit wrong and didnt shoot the headie you needed and lost the map. In COD (dont know if this actually is an option in cod) you can set up your automatic gun at the obj and rape everyones ass.

And i think that is what the dude from RO2 wanted to make clear. The players are not training to get better, but the COD producers actually make the game easier for the players.


See, you missed the point...

As you said, HC COD community is exachtly like that and you just cant appeal them. However TWI should try to pull players who play COD games for the party mentality (which is even greater majority than HC COD players)

Those people are more open to different experiences and arent too concerned about spending money on games for short, fun experiences.

They are players who still lack the personality or preference and arent biased towards one game.


The mentality seen in that article is the mentality that is currently destroying FPS genre, skill-les noobs are not the same as casual newbs who like games. Still developers tream them the same way.

Hypeing about realism is not gonna help with that because people commonly think realism as slow paced and boring element to FPS games. They need to show that their product is also engaging and isnt limited to realism.

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#7 User is offline   Txc Icon

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Posted 09 April 2013 - 09:14 PM

It was & is not just Call of Duty , which is just a Battlefield clone btw .

Battlefield didn't survived the Vietnam war ...

Vehicles are highly exagerated & just a pathetic attempt for diversity .
Not to mention there was vehicles long before battlefield (for example Metal Slug, I heard there were & vehicles in ''Duke Nukem 3D'' or in ''Shadow Warrior'' or in both , not sure )
, at some point some ''devs'' (not to use other word) claimed they made destructible environment , bullshits there was destructible environments much before ( I think I have seen such & on Atari ... ) , but it was said back like it is the big feature , ROFL .
They discovered ''the warm water'' (which phrase means they didn't discover anything) .

The so called ''memory'' or as known as logical element with memory aswell is but a sum of switches , so destructible environments just occupies few more conditions , nothing special at all .

Also about the vehicles there were ingame shooters with vehicles , but id decided not to use , so the player to feel vulnerable => more exciting & the feeling of power (or at least if those videos are correct : http://www.urbanterr...tworthy-or-not/ ) .

So the history is repeating ...

Also sci fi & ''realistic'' settings in 8 bits time (NES) was undetermined - cool setting not especially scifi or ''realistic'' (as shall be) , 16 bits , too .

After that in first person shooters especially , the bigger part was scifi setting-wise oriented . It was age of id & Quake .

After that it was realism & now again scifi .

But the difference is that now the trend is not the players to play the games , but games to play the players ...

Games have been made for mass propaganda like the films after 90's , shiny , dumb as shit , shallow , shiny & did I mention shiny ? Yes , shiny .
Like I am watching through glasses such as those in ''They Live'' at media piece of shit production .

It is well known fact that the animal called human can feel an acceleration , but not a velocity .
Why Call of Duty has acceleration then , you tell me ?

Also tell me why is such the title ? Call of Duty ?
It is not random ...

I always loved negatively WWII, Renaissance atmosphere , 40s , 50s , 60s , 70s , 80s & etc , it is qite boring , unless there is something more original like in '' Metal Slug '' , '' Commandos '' (not the fps , which I am not familiar & I heard it is crap) , I heard good things for the RTS ''Blitzkrieg'' .

More appealing is the modern warfare (don't connect it with that call of duty crap game , there was such term long before ...) , which according to me should be pinned to the 90s .
Everything afterthat is future , FULLSTOP !

Ironsights are highly overated .

Even out of simulations it is lame to use them ...
Skillless & mindless they are therefore they don't shoot from the hip , which honestly speaking can be much more accurate than some can imagine ...

After firearms began to be used the bigger part of the skills were gone ...

& you want ''realism'' , you have it , there is not coincidence the existance of the phrase :
''Care what you wish'' .

Also how ridiculous is the wish for the so calle ''fullrealism'' after the medium is arcade ...
& especially with mouse & keyboard .

Also that suggests & for lack of even a pathetic average imagination ...
That commercialism will follow to undesireble results & in other spheres , it is really funny indeed ...

And it seems will be sooner then some people would wish ...

View Postthewonderboy, on 22 March 2013 - 07:55 AM, said:

... skill-les noobs are not the same as casual newbs who like games. ...


ROFL

Reminds me of a video I watched a week ago , about which people are happier & why it is good idea the rest to transform into them . Yes, nothing unknown to me , but still . It was funny indeed , not among the most funny things , but still .

--------------------------------------------------------------------

I have & other things to tell here , but I forgot now & for some other reasons ...
So :


To be continued ...

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