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Hello Urban Terror Community! Rate Topic: -----

I'm new to UrT but not new to Mapping

#11 User is offline   BountyHunter Icon

Posted 20 June 2013 - 03:08 PM

I am a developer(not a designer), but I have heard on these forums time and time again to start with your layout. Then go design. Layout is #1 if you want your map to be played. The guys at custommapmakers.org can help.

#12 User is offline   skuzzzz Icon

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Posted 20 June 2013 - 04:06 PM

View Postwraith, on 20 June 2013 - 11:07 AM, said:

Texas School Book Depository comes to mind.. :/


I forgot about that. Are libraries out of the question or can it still be created?

And thank you or the link to those models. All of you guys are very helpful!

#13 User is offline   Noxtty8 Icon

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Posted 20 June 2013 - 06:20 PM

imo a high school is not so bad, you can just make it abandoned, I think it's already better, a little bit old & dusty. if I remember well in Fear 2 or 3 there's a elementary school.. probably my favorite level in design.

#14 User is offline   skuzzzz Icon

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Posted 20 June 2013 - 06:44 PM

View Postnoxtty8, on 20 June 2013 - 06:20 PM, said:

imo a high school is not so bad, you can just make it abandoned, I think it's already better, a little bit old & dusty. if I remember well in Fear 2 or 3 there's a elementary school.. probably my favorite level in design.


I agree with you, I don't feel it would be too big of an issue either but Bladekiller makes a good point. I would rather not cause trouble for this community, especially if it means just designing something else.

I decided upon a warehouse. I have a great outline and layout for it already and I'm excited to start on it today after work. I will hopefully have alpha screen shots within a few days.

Also, I have to say. That website dedicated to Models is INCREDIBLE! I will definitely be using a lot of them, and of course I will be giving all credit where credit is due.

#15 User is offline   skuzzzz Icon

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Posted 21 June 2013 - 05:47 AM

I have added some models into Gtk Radiant, but it seems the it is not loading the textures for the models. They are showing shader not found in the editor.

I can't remember how to fix this issue. Can anyone help?

*Ahem* I should probably be more specific as to what I did.
I downloaded the br_honda model, extraced the folder contents into the /q3ut4/ directory. That is where I am at right now

This post has been edited by skuzzzz: 21 June 2013 - 05:49 AM


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#16 User is offline   ObScUrE Icon

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Posted 21 June 2013 - 06:58 AM

http://www.urbanterr...rom-blackrayne/

View PostDelirium, on 06 March 2010 - 06:16 AM, said:

open the .qc file in wordpad and double check the directories/texture names

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#17 User is offline   skuzzzz Icon

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Posted 21 June 2013 - 09:27 PM

View PostObScUrE, on 21 June 2013 - 06:58 AM, said:



My apologies for not searching deeper before I asked the question. I will try that out when I am home tonight. I'm sure that will fix the issue. Thank you again. It is honestly quite shocking how responsive you guys are lol

#18 User is offline   skuzzzz Icon

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Posted 22 June 2013 - 04:38 AM

I'm confused :/

I opened the .qc file but i'm not sure how i'm supposed to proof check this.
What exactly am I looking for? Where should the honda model be extracted to? Maybe that is my first issue?

#19 User is offline   Muffie Icon

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Posted 22 July 2013 - 07:29 PM

q3ut4/models/mapobjects is where the folder needs to be placed
.:| Win10 x64 | AMD R5 2600 | 16Gb G.Skill cL16@3ghz | ASUS STRIX Vega 64 |:.

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