Complete Dynamic IP problem
This guy is a complete jerk.
#1
Posted 27 June 2013 - 01:12 PM
An FYI that this is on my Deathrun server operating on 4.1 (unsure if it works yet on 4.2. had issue on ammo collection)
This guy (Usually known as Canarillo_Brillo) pestered snp servers well over a year ago. In recent months he must have acquired an application that can change your ip completely.
This means every connection he makes has a completely different ip (ALL 4 parts) and showing hes all round the world. I do know for a fact he actually is somewhere southern Italy possibly Sicily. However, with his ever-changing IP address there is little we can do to prevent him. All we can do at the moment is annoy the hell out of him until he leaves or simply ignore(which he makes hard to do cause he starts causing trouble with other players).
Is there absolutely nothing that can be done in 4.1 that can stop this pest. I would understand banning is easier in 4.2 with the auth system enabled but for the time being honestly we can't take much more. He is the worst person I have ever come across in URT.
#2
Posted 27 June 2013 - 02:25 PM
J.English, on 27 June 2013 - 01:12 PM, said:
An FYI that this is on my Deathrun server operating on 4.1 (unsure if it works yet on 4.2. had issue on ammo collection)
This guy (Usually known as Canarillo_Brillo) pestered snp servers well over a year ago. In recent months he must have acquired an application that can change your ip completely.
This means every connection he makes has a completely different ip (ALL 4 parts) and showing hes all round the world. I do know for a fact he actually is somewhere southern Italy possibly Sicily. However, with his ever-changing IP address there is little we can do to prevent him. All we can do at the moment is annoy the hell out of him until he leaves or simply ignore(which he makes hard to do cause he starts causing trouble with other players).
Is there absolutely nothing that can be done in 4.1 that can stop this pest. I would understand banning is easier in 4.2 with the auth system enabled but for the time being honestly we can't take much more. He is the worst person I have ever come across in URT.
mute by IP?, nothing's worse for people like him to be ignored and being unable to say a word. Disconnecting by himself would discourage him to comeback.
#3
Posted 27 June 2013 - 04:17 PM
#5
Posted 27 June 2013 - 04:32 PM
noxtty8, on 27 June 2013 - 04:25 PM, said:
They can inform their customers, and thus help reduce the amount of botnets which means less work for them longterm. I'm not sure how the reporting will be received, I only heard about one player using proxies like this while I was doing admin and it wasn't up to me to deal with it.
This post has been edited by thelionroars: 27 June 2013 - 04:32 PM
#6
Posted 27 June 2013 - 10:53 PM
Is there any sort of computer Identification that Urt could get hold of that can be used against a person by coding it into the open source part of urt (into the binary)?
So instead of adding an ip I could also add some identification key that that links the person to the specific computer that cant be changed.
Thanks
#7
Posted 27 June 2013 - 11:57 PM
J.English, on 27 June 2013 - 10:53 PM, said:
So instead of adding an ip I could also add some identification key that that links the person to the specific computer that cant be changed.
Thanks
Yes - auth, which will link the player to their forum account. If enabled and used with a minimum notoriety level on the server, you will be able to keep it playable. You won't get rid of them permanently but it will make reconnecting much more difficult - they will need to have a new account registered with a unique email each time they get a new auth, and will need to have sufficient notoriety to be able to connect.
#9
Posted 28 June 2013 - 12:11 AM
J.English, on 28 June 2013 - 12:06 AM, said:
Problem being is I run my deathrun server with a mod and lots of binary modifications as well so if I move to 4.2 I lose everything I've made.
Sadly there is just nothing you can do then. IP and GUID is pretty much all you can ban on, and both are changeable in under a minute.
#10
Posted 28 June 2013 - 12:21 AM
As in can I prevent a qkey that has been made like within an hour or day from entering?
Otherwise I'm going to add a crash command to crash his urt game everytime we see him join :D
This post has been edited by J.English: 28 June 2013 - 12:26 AM