I've a misc_model of almost my entire map coming from 3dsmax, my idea is to create the materials/textures in 3dsmax (separating objects into different misc_model that needs some different kind of shader, the problem is that when I include my model in Radiant, not even the texture that I used inside 3dsmax is loaded. Some time ago I saw a post explaining some good practices on how to name the materials in 3dsmax so Radiant recognizes the shader, textures, etc, but I couldn't find it anymore... So my question is, how can I create a shader specifying the only texture needed for a entire model? Do I need to use "_remap"?
I've seen many tutorials about shaders and some examples, but most of them don't include models, just brushes.
Thx!
UPDATE
The material name in 3dsmax was poiting to the wrong file, now its showing in the editor, but when I try to compile, its not creating the PRT file, from the console:
--- AddTriangleModels ---
Loading Model:models/urbantec/urbantec06.3ds
WARNING: Model models/urbantec/urbantec06.3ds unable to generate brush - Case 2. urbantec/parede
WARNING: Null or empty shader name
WARNING: Couldn't find image for shader missing
This post has been edited by brunoric3d: 01 July 2013 - 06:30 PM