The idea for making models besides maps has come to me already a few years ago when I started mapping. But not that I never tried to model, because I do, I can. I've even worked with a lot of 3D modelling editors. So far I have chosen to use Modo from luxology a really nice advanced editor.
Anyway, now I've got a new idea or you might also call it a problem. Because I can't get it working somehow. I'm trying to export (OBJ or LWO) textured models from Modo to Radiant. For the .obj export everything seems to import correctly, except the textures, the size of the misc_model and the axis. But the .lwo export, doesn't import any geometry at all.
Details
Quote
## OBJECT FILE {
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.obj
http://pastebin.com/sukufHxJ
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.mtl
http://pastebin.com/1aVtZxVx
} ##
## LIGHTWAVE OBJECT FILE {
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.lwo
http://temp-share.com/show/HKd9f8iqA
CONSOLE ERRORS
http://pastebin.com/GhprJR42
} ##
## TEXTURES {
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.jpg
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\tost.jpg
} ##
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.obj
http://pastebin.com/sukufHxJ
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.mtl
http://pastebin.com/1aVtZxVx
} ##
## LIGHTWAVE OBJECT FILE {
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.lwo
http://temp-share.com/show/HKd9f8iqA
CONSOLE ERRORS
http://pastebin.com/GhprJR42
} ##
## TEXTURES {
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\test.jpg
~\UrbanTerror42\q3ut4\models\mapobjects\x-company\tost.jpg
} ##
Instructions for all kinds of 3D editors
Quote
1. Create a 3D model with a texture in a 3D editor what has the option to export (indirect) to one of the importable extensions of your Radiant.
## .OBJ {
?
}
## .LWO {
2. Create a UV map for the image
3. Fix your material name(s) to models/path/to/bakedIMG (without extension)
4. Bake your UV map to an image and save it in the material name it's directory
5. Save your scene as LWO file and you're ready to go.
} ##
Put all stuff in the right folder and now import!
## .OBJ {
?
}
## .LWO {
2. Create a UV map for the image
3. Fix your material name(s) to models/path/to/bakedIMG (without extension)
4. Bake your UV map to an image and save it in the material name it's directory
5. Save your scene as LWO file and you're ready to go.
} ##
Put all stuff in the right folder and now import!
This post has been edited by Fleuv: 01 September 2013 - 07:01 PM