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Urban Terror 4.2.015 Released Rate Topic: -----

#71 User is offline   Pez Icon

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Posted 03 October 2013 - 03:11 AM

excellent work Nounou, love the map; the vertical play makes movement around a fairly large map very enjoyable. nice beats in the background music as well :P

I know FS doesn't support bots, however while playing on ghosttown i noticed that bots that spawned on the red team ended up below the spawn which can usually be exited via a ladder. As we know bots cannot climb ladders! Could be something you could fix, if you deemed it necessary.

#72 User is offline   KarlMariaSeeberg Icon

Posted 03 October 2013 - 12:10 PM

View PostFrankie V, on 02 October 2013 - 06:25 PM, said:

Sorry Karl the issue is beyond me at this point with out access to install instruction but the one thing that stands out is

Get info string “ioUrbanTerror 1.35urt”

Which would indicate the 1.35 version of the source was used where the engine we supply is based on the 1.36 fork.

I would suggest though that you might be better off asking in the technical forums rather than as an off topic question in a news post.


thanks again,

i was this close to having my 64 bit verson of 4.2 :) .. damn

the mac tech thread of 4.2 doesn't seem to be that populated .. but maybe i'll try
if you don't like uptown, you are basically hating urban terror.


#74 User is offline   KarlMariaSeeberg Icon

Posted 03 October 2013 - 07:18 PM

i will let you know if anything comes up ...

but to honest i am secretly hoping your mac guy ttimo might be doing some magic for .016
if you don't like uptown, you are basically hating urban terror.

#75 User is offline   matt Icon

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Posted 03 October 2013 - 07:24 PM

updated http://software.open...age/urbanterror

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#77 User is offline   supermouse Icon

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Posted 03 October 2013 - 09:26 PM

UrT couldn't get more boring.. Seriously.. Where are all the servers?

#78 User is offline   KarlMariaSeeberg Icon

Posted 03 October 2013 - 09:48 PM

View PostFrankie V, on 03 October 2013 - 08:39 PM, said:

Well to be honest there are across the board performance improvements in development.

My philosophy is screw it hit it with a bigger hammer. :D



keeping my fingers crossed ..

let me renew my offer to run tests, if you still are lacking mac users
if you don't like uptown, you are basically hating urban terror.

#79 User is offline   SilverFoxZ Icon

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Posted 03 October 2013 - 09:51 PM

View Postsupermouse, on 03 October 2013 - 09:26 PM, said:

UrT couldn't get more boring.. Seriously.. Where are all the servers?


There are servers.

This post has been edited by SilverFoxZ: 03 October 2013 - 09:51 PM

I raise komodo dragons in my spare time

#80 User is offline   Pez Icon

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Posted 04 October 2013 - 02:00 AM

View Postsupermouse, on 03 October 2013 - 09:26 PM, said:

UrT couldn't get more boring.. Seriously.. Where are all the servers?

plenty of servers, not enough players; i'm guessing you ment that anyway.

We need a way to concentrate all the players in 4.2 to the same servers in the respective regions. I see several servers in the same region with 5 or so players (same gametype), if there were less servers available maybe we would all be enjoying active servers.

i would suggest that FrozenSand should host small amounts of servers which are auto connect servers, where we all get put into the same servers (relative to ping and selected gametype). Ofcourse people like having their own settings, gametypes and private servers so have another tab in the server list that is custom servers.

Funding:
Most server admins host servers for their friends, clans and community therefore i think if these servers were provided by FS, most would be willing to take theirs down and donate to FS.
just an idea

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