Hello everyone .
I'm making a map for urban terror, and today I have downloaded a good free texture, this texture come with two textures more, one specular, one normal and one diffuse . I have searched for Internet to learn what is, but I have very confused, can anybody explain it? and It's possible to make a bump/normal/specular mapping in urban terror? If is possible, how?
Thank you and regards
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bump/normal/specular mapping question
#2
Posted 23 October 2013 - 08:51 PM
Hello.
Today during all the day I have investigated for bump/normal/specular mapping in urban terror, and I have seen that this mappings only can be in urban terror bumpy and urban terror HD. In current version of urban terror (4.2.015) it isn't possible.
Are correct my affirmations?
Thank you and regards!
Today during all the day I have investigated for bump/normal/specular mapping in urban terror, and I have seen that this mappings only can be in urban terror bumpy and urban terror HD. In current version of urban terror (4.2.015) it isn't possible.
Are correct my affirmations?
Thank you and regards!
#3
Posted 23 October 2013 - 10:20 PM
Correct, but, you can try r00t's build: http://www.urbanterr...-urt-42-client/
Although I used to crash when enabling simpleshaders
Although I used to crash when enabling simpleshaders
This post has been edited by Markinho: 23 October 2013 - 10:23 PM
#5
Posted 24 October 2013 - 07:56 PM
You should read http://www.urbanterr...ppers-required/ We do bump/specular maps differently in UrT. You use the alpha channel of either the bump map (if you only use bump maps) or the normal map.
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