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auth: string output overrun max lenght (900)auth: not sent - malformed Rate Topic: -----

#1 User is offline   kbar Icon

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Posted 05 November 2013 - 05:14 AM

Here's the serverinfo output: https://gist.github.com/fly/7313737

I think I've removed as much as possible (?).

g_needpass          0
sv_allowdownload    0
g_matchmode         1
g_gametype          4
sv_maxclients       18
sv_floodprotect     0
sv_hostname         pbchi1
g_followstrict      1
timelimit           20
g_swaproles         0
g_roundtime         3
g_hotpotato         2
g_waverespawns      1
g_suddendeath       1
g_friendlyfire      1
g_allowvote         0
g_armbands          0
sv_dlURL            iourt.com/maps
sv_maxRate          0
version             ioQ3 1.35 urt 4.2.015 linux-x86_64 Sep 25 2013
protocol            68
mapname             ut4_casa
g_maxGameClients    0
g_deadchat          2
g_gear              0
g_teamnamered       Pugbot
g_teamnameblue      Burritos
gamename            q3urt42
g_enableDust        0
g_enableBreath      0
g_antilagvis        0
g_survivor          1
g_enablePrecip      0
g_walljumps         3
g_skins             1
g_funstuff          1
auth                1
auth_status         public
g_modversion        4.2.015



This is my start script:

#!/bin/bash

SCRIPTPATH=$( builtin cd $(dirname $0) ; pwd -P )

while true
do
$SCRIPTPATH/Quake3-UrT-Ded.x86_64 +set fs_game q3ut4 +set dedicated 2 +exec urmom.cfg +set g_needpass 1
echo "server crashed on `date`" > last_crash.txt
done


These are my master servers:
//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 ""


I looked through http://www.urbanterr...-auth-in-42015/ and tried some of the suggestions, didn't have any luck.

Let me know if I can provide any more information that will help.

This post has been edited by Kbar: 05 November 2013 - 05:16 AM


#2 User is offline   kbar Icon

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Posted 05 November 2013 - 05:18 AM

fwiw, also still having this issue with g_needpass:

http://www.urbanterr...366#entry350366

#3 User is offline   Nitro Icon

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Posted 05 November 2013 - 05:52 PM

Hi Kbar,


first lets solve the easy problem first :P

g_needpass can only be set once or you will get the weapon error, you have in your config g_needpass "0" but also start your server with g_needpass "1", I suggest removing the g_needpass from your start script and setting the config to which ever value you need.


As for the Info strings - this is only the start of the problem and a quick dirty work around is to remove unneeded info from the string. you can further remove info from the the infostring by setting the following in your config file:


g_teamnamered ""
g_teamnameblue ""
g_maxGameClients ""


(ps by setting g_maxgameclients to 0 you effectively waste 17 chars in the infostring since setting to NULL will have the same desired effect and not use the infostring at all)

setting teamnames to NULL will cause clients to see the default Red Dragons vs SWAT but will save a lot of space.

That should do it for you :)
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled

#4 User is offline   kbar Icon

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Posted 05 November 2013 - 07:37 PM

Thanks Nitro.

[REAL TALK]
string output overrun max lenght

Seriously? Just push a bugfix and get this over with already. Limiting config options to the bare minimum is good practice, but it shouldn't be a limitation of the game itself. Given the fiasco that was essentially the EOL of 4.1 and the emergence of 4.2, let's just say that I'm investing some more time into UrT in hopes that future releases of 4.2 will address the numerous annoyances of Urban Terror.

The perceived weaknesses of the auth system are pretty clear, and since I don't know the internals of how auth works, I can't speak to how effective it is in regards to catching cheaters. But in the day-to-day operation of the auth system, it looks like a big PITA.

TL;DR, things that I would like to see fixed in relation to auth/server configuration:

* malformed string
* auth clan tag globbing

Among others.
[/REAL TALK]

#5 User is offline   Nitro Icon

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Posted 05 November 2013 - 07:53 PM

As I said its a dirty work around, but it gets the job done for the time being - we have already pushed a patch for the infostrings, but they are not the problem. We know where the problem lies and we are working towards a resolution to both the output overrun and the malformed infostrings.

I dont understand what you mean by "auth clantag globbing"
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled

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#6 User is offline   Killerkarla Icon

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Posted 26 January 2014 - 02:06 PM

This issue is fixed with 4.2.018 -> therefore thread shall be closed
Spunky Bot - An automated game server administration bot - check http://spunkybot.de

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