I think I've removed as much as possible (?).
g_needpass 0
sv_allowdownload 0
g_matchmode 1
g_gametype 4
sv_maxclients 18
sv_floodprotect 0
sv_hostname pbchi1
g_followstrict 1
timelimit 20
g_swaproles 0
g_roundtime 3
g_hotpotato 2
g_waverespawns 1
g_suddendeath 1
g_friendlyfire 1
g_allowvote 0
g_armbands 0
sv_dlURL iourt.com/maps
sv_maxRate 0
version ioQ3 1.35 urt 4.2.015 linux-x86_64 Sep 25 2013
protocol 68
mapname ut4_casa
g_maxGameClients 0
g_deadchat 2
g_gear 0
g_teamnamered Pugbot
g_teamnameblue Burritos
gamename q3urt42
g_enableDust 0
g_enableBreath 0
g_antilagvis 0
g_survivor 1
g_enablePrecip 0
g_walljumps 3
g_skins 1
g_funstuff 1
auth 1
auth_status public
g_modversion 4.2.015
This is my start script:
#!/bin/bash
SCRIPTPATH=$( builtin cd $(dirname $0) ; pwd -P )
while true
do
$SCRIPTPATH/Quake3-UrT-Ded.x86_64 +set fs_game q3ut4 +set dedicated 2 +exec urmom.cfg +set g_needpass 1
echo "server crashed on `date`" > last_crash.txt
done
These are my master servers:
//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 ""
I looked through http://www.urbanterr...-auth-in-42015/ and tried some of the suggestions, didn't have any luck.
Let me know if I can provide any more information that will help.
This post has been edited by Kbar: 05 November 2013 - 05:16 AM