Spent about 5 minutes doing this,so dont judge about the level.
This post has been edited by fragtag: 08 January 2014 - 12:26 PM
Posted 09 January 2014 - 08:45 PM
iy_playgames.cfg said:
//PLAY BREAKOUT AND SNAKE
// SHIFT key starts Snake, push again for Breakout.
// In Breakout, ARROWUP resets Snake, ARROWDOWN resets Breakout.
// Use / key to pause minigame.
//KEY TO START MINIGAMES
// All other keys can revert when you're done, but you need
// one dedicated bind reserved to start minigames.
bind SHIFT "vstr iy_playtime"
//MINIGAME BINDS REVERT TO BINDS SET HERE
set iy_revertbind01 "bind DOWNARROW vstr iy_null" //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind02 "bind UPARROW vstr iy_null" //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind03 "bind RIGHTARROW vstr iy_null" //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind04 "bind LEFTARROW vstr iy_null" //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind05 "bind / vstr iy_null" //reset minigame bind to this bind, use "vstr iy_null" for none
//Snake Keys
set iy_snakebind01 "bind UPARROW snake_up"
set iy_snakebind02 "bind DOWNARROW snake_down"
set iy_snakebind03 "bind LEFTARROW snake_left"
set iy_snakebind04 "bind RIGHTARROW snake_right"
set iy_snakebind05 "bind / vstr iy_snakepause"
set iy_snakebind06 "bind SHIFT vstr iy_playtime"
//Breakout Keys
set iy_breakbind01 "bind UPARROW vstr iy_snakereset"
set iy_breakbind02 "bind DOWNARROW vstr iy_breakoutreset"
set iy_breakbind03 "bind LEFTARROW breakout_left"
set iy_breakbind04 "bind RIGHTARROW breakout_right"
set iy_breakbind05 "bind / vstr iy_breakoutpause"
set iy_breakbind06 "bind SHIFT vstr iy_playtime"
//The script!
set iy_playtime "vstr iy_playsnake"
set iy_playsnake "vstr iy_snakebind01; vstr iy_snakebind02; vstr iy_snakebind03; vstr iy_snakebind04; vstr iy_snakebind05; vstr iy_snakebind06; snake_play; play sound\items\itemon.wav; play sound\uptown\jazz.wav; ut_echo ^7[^8S^)N^2A^5K^(E^6!^7]; set iy_playtime vstr iy_stopsnake"
set iy_stopsnake "vstr iy_revertbind01; vstr iy_revertbind02; vstr iy_revertbind03; vstr iy_revertbind04; vstr iy_revertbind05; s_stop; snake_play; play sound\items\itemoff.wav; set iy_playtime vstr iy_playbreakout"
set iy_playbreakout "vstr iy_breakbind01; vstr iy_breakbind02; vstr iy_breakbind03; vstr iy_breakbind04; vstr iy_breakbind05; vstr iy_breakbind06; breakout_play; play sound\items\itemon.wav; play sound\uptown\jazz.wav; ut_echo ^7[^1B^8R^3E^)A^2K^5O^4U^(T^6!^7]; set iy_playtime vstr iy_stopbreakout"
set iy_stopbreakout "vstr iy_revertbind01; vstr iy_revertbind02; vstr iy_revertbind03; vstr iy_revertbind04; vstr iy_revertbind05; s_stop; breakout_play; play sound\items\itemoff.wav; set iy_playtime vstr iy_playsnake"
set iy_snakepause "snake_pause; play sound\misc\menu1.wav"
set iy_breakoutpause "breakout_pause; play sound\misc\menu1.wav"
set iy_snakereset "snake_reset; ut_echo ^7[^4Resetting Snake...^7]"
set iy_breakoutreset "breakout_reset; ut_echo ^7[^4Resetting Breakout...^7]"
//created by iynque
ut_echo ^7[^4iy_playgames.cfg loaded^7]; echo iy_playgames.cfg loaded
Posted 14 January 2014 - 02:36 PM
fragtag, on 14 January 2014 - 01:18 PM, said: