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#1 User is offline   Fragtag Icon

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Posted 08 January 2014 - 12:21 PM

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Spent about 5 minutes doing this,so dont judge about the level.

This post has been edited by fragtag: 08 January 2014 - 12:26 PM


#2 User is offline   ObScUrE Icon

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Posted 08 January 2014 - 12:53 PM

and what is with breakout?

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BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#3 User is offline   Fragtag Icon

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Posted 09 January 2014 - 02:28 AM

No this is /Snake_play break out is /breakout_play.But alas i had to map out all the keys to play it : /

#4 User is offline   iynque Icon

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Posted 09 January 2014 - 08:45 PM

Bored = Playing snake in UrT.

Really bored = Writing the script to play snake. …then condensing it down so it only takes up a single key when you're not using it. …then adding sound effects and background music.

iy_playgames.cfg said:

//PLAY BREAKOUT AND SNAKE
//  SHIFT key starts Snake, push again for Breakout.
//  In Breakout, ARROWUP resets Snake, ARROWDOWN resets Breakout.
//  Use / key to pause minigame.

//KEY TO START MINIGAMES
//  All other keys can revert when you're done, but you need
//  one dedicated bind reserved to start minigames.
bind SHIFT  "vstr iy_playtime"

//MINIGAME BINDS REVERT TO BINDS SET HERE
set iy_revertbind01 "bind DOWNARROW     vstr iy_null"  //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind02 "bind UPARROW       vstr iy_null"  //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind03 "bind RIGHTARROW    vstr iy_null"  //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind04 "bind LEFTARROW     vstr iy_null"  //reset minigame bind to this bind, use "vstr iy_null" for none
set iy_revertbind05 "bind /             vstr iy_null"  //reset minigame bind to this bind, use "vstr iy_null" for none

//Snake Keys
set iy_snakebind01  "bind UPARROW       snake_up"
set iy_snakebind02  "bind DOWNARROW     snake_down"
set iy_snakebind03  "bind LEFTARROW     snake_left"
set iy_snakebind04  "bind RIGHTARROW    snake_right"
set iy_snakebind05  "bind /             vstr iy_snakepause"
set iy_snakebind06  "bind SHIFT         vstr iy_playtime"
    
//Breakout Keys
set iy_breakbind01  "bind UPARROW       vstr iy_snakereset"
set iy_breakbind02  "bind DOWNARROW     vstr iy_breakoutreset"
set iy_breakbind03  "bind LEFTARROW     breakout_left"
set iy_breakbind04  "bind RIGHTARROW    breakout_right"
set iy_breakbind05  "bind /             vstr iy_breakoutpause"
set iy_breakbind06  "bind SHIFT         vstr iy_playtime"

//The script!
set iy_playtime         "vstr iy_playsnake"
set iy_playsnake        "vstr iy_snakebind01;   vstr iy_snakebind02;    vstr iy_snakebind03;    vstr iy_snakebind04;    vstr iy_snakebind05;    vstr iy_snakebind06;    snake_play;     play sound\items\itemon.wav;    play sound\uptown\jazz.wav; ut_echo ^7[^8S^)N^2A^5K^(E^6!^7];           set iy_playtime vstr iy_stopsnake"
set iy_stopsnake        "vstr iy_revertbind01;  vstr iy_revertbind02;   vstr iy_revertbind03;   vstr iy_revertbind04;   vstr iy_revertbind05;                   s_stop; snake_play;     play sound\items\itemoff.wav;                                                                           set iy_playtime vstr iy_playbreakout"
set iy_playbreakout     "vstr iy_breakbind01;   vstr iy_breakbind02;    vstr iy_breakbind03;    vstr iy_breakbind04;    vstr iy_breakbind05;    vstr iy_breakbind06;    breakout_play;  play sound\items\itemon.wav;    play sound\uptown\jazz.wav; ut_echo ^7[^1B^8R^3E^)A^2K^5O^4U^(T^6!^7];  set iy_playtime vstr iy_stopbreakout"
set iy_stopbreakout     "vstr iy_revertbind01;  vstr iy_revertbind02;   vstr iy_revertbind03;   vstr iy_revertbind04;   vstr iy_revertbind05;                   s_stop; breakout_play;  play sound\items\itemoff.wav;                                                                           set iy_playtime vstr iy_playsnake"
set iy_snakepause       "snake_pause;       play sound\misc\menu1.wav"
set iy_breakoutpause    "breakout_pause;    play sound\misc\menu1.wav"
set iy_snakereset       "snake_reset;       ut_echo ^7[^4Resetting Snake...^7]"
set iy_breakoutreset    "breakout_reset;    ut_echo ^7[^4Resetting Breakout...^7]"

//created by iynque
ut_echo ^7[^4iy_playgames.cfg loaded^7];    echo iy_playgames.cfg loaded

|FA|iynque 😈 Fallin-Angels

#5 User is offline   Fragtag Icon

  • Account: fragtag
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Posted 14 January 2014 - 01:18 PM

There is one other game in here, and i have to ask a Frozen Sand member this question, why is Space Invaders turned off?

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#6 User is offline   KarlMariaSeeberg Icon

Posted 14 January 2014 - 02:36 PM

View Postfragtag, on 14 January 2014 - 01:18 PM, said:

There is one other game in here, and i have to ask a Frozen Sand member this question, why is Space Invaders turned off?


lol .. let me guess .. they don't own the assets and are afraid Tomohiro Nishikado might sue them .. ?
if you don't like uptown, you are basically hating urban terror.


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