Demo Manager by .net clan
View your demo statistics in a searchable database!
#11
Posted 25 December 2013 - 09:29 PM
#12
Posted 25 December 2013 - 09:40 PM
szejdi, on 25 December 2013 - 08:35 PM, said:
This is a very good question and something I would like to investigate as well. When JaceP gets back online, I will brainstorm about it with him. No promises though on future features, as I am not the programmer, just a tester.
Drizzt, on 25 December 2013 - 09:29 PM, said:
I am too, I have been testing using Wine 1.7.8 on Debian Wheezy. Just use winetricks to install .Net framework 4. Wine breaks the paths for the Demo manager, so you will not have full functionality. (Windows vs *nix paths)
----
It would be great to hear more feedback from the community regarding other features that could be useful. Keep the comments coming!
This post has been edited by Facerip: 25 December 2013 - 09:43 PM
#14
Posted 26 December 2013 - 10:46 AM
There is such thing for Quake Live, very handy tool when you want to make a frag movie.
Cheers
#15
Posted 26 December 2013 - 12:57 PM
zebeast, on 26 December 2013 - 10:46 AM, said:
There is such thing for Quake Live, very handy tool when you want to make a frag movie.
Cheers
F1 !!! I can see myself (or other movie makers) creating top 10 video's every week with such a functionality.
#16
Posted 26 December 2013 - 07:42 PM
Seven of Nine, on 26 December 2013 - 12:57 PM, said:
You guys know it does that right? Like.. that's primarily why I made this? :D
You can filter by player name (or auth key), by game type (limit to survivor), and by round score (specify a range of say 4 to 10) and you instantly have a list of all the demos where you did something awesome.
When you read the demo log, you'll also see something that looks like:
Best Rnd
3 M1 R14
And this indicates 3 kills on the first map in the demo on the 14th round.
#18
Posted 27 December 2013 - 09:41 AM
Seven of Nine, on 27 December 2013 - 08:01 AM, said:
Very cool, let me know how it goes.
#19
Posted 27 December 2013 - 01:52 PM
I do have some requests, although it might already be incorporated knowing my previous fail :D I'm an avid fan of CTF, I'd love to have some more filters/information relating to that gametype. Such as time it took to capture the flag, if someone was flagcarrier/bomb carrier when he made a killstreak (makes for tense gameplay).
#20
Posted 27 December 2013 - 02:23 PM
I don't have those CTF features yet, but I can certainly add them in. Internally, it does track flag state, flag carrier, and each event is timestamped so determining flag capture time is easy. Kill streaks while carrying the flag isn't too tough given "clean" flag runs. It gets a little messy if you consider the player dropping the flag, picking it back up, passing to teammates, etc. I don't think there's going to be a very consistent way to handle any of that so it would have to consider any flag drop the end of a "run" for its stats purposes.
I'm not really sure how to display any of this either. With TS it's pretty simple, round by round, with CTF it's more hairy. Ideas?