Advertisement
Demo Manager by .net clan
View your demo statistics in a searchable database!
#22
Posted 27 December 2013 - 08:21 PM
Feed the players who picked the flag up into an array and if the flag is captured, sum up the player times as total time to capture. Then list who assisted, their time with the flag, and finally who captured. If the flag is reset, break the array of players/times down into individual contributions, not necessarily assists. Add a field in the results pane showing time carried flag, time assisted, and time captured. Then just list who captured, who assisted each capture, the total sum of the capture in question. You could go as far as list failed attempts vs successful attempts so that team captains can compare and contrast a successful line up. (I don't play CTF much, so I have no clue what would be helpful for statistical gathering aside from what was spoke of.)
Advertisement
#26
Posted 02 January 2014 - 07:03 AM
I'm not going to opensource it. On the one hand I'm using it as a minor advertisement for myself and for the clan, and opensourcing it allows those to be removed, which takes away my incentive for making it.
On the other hand, the code rips apart demos and analyzes everything in them packet by packet. The problem here is that the code could be tweaked to not only read, but also edit the demos, removing text and events and even going so far as changing player locations and all that. Obviously not good if it's used for evil, so I think it's best it stays closed source.
On the other hand, the code rips apart demos and analyzes everything in them packet by packet. The problem here is that the code could be tweaked to not only read, but also edit the demos, removing text and events and even going so far as changing player locations and all that. Obviously not good if it's used for evil, so I think it's best it stays closed source.
#27
Posted 09 January 2014 - 09:42 PM
Jacepriester, on 02 January 2014 - 07:03 AM, said:
I'm not going to opensource it. On the one hand I'm using it as a minor advertisement for myself and for the clan, and opensourcing it allows those to be removed, which takes away my incentive for making it.
On the other hand, the code rips apart demos and analyzes everything in them packet by packet. The problem here is that the code could be tweaked to not only read, but also edit the demos, removing text and events and even going so far as changing player locations and all that. Obviously not good if it's used for evil, so I think it's best it stays closed source.
On the other hand, the code rips apart demos and analyzes everything in them packet by packet. The problem here is that the code could be tweaked to not only read, but also edit the demos, removing text and events and even going so far as changing player locations and all that. Obviously not good if it's used for evil, so I think it's best it stays closed source.
In other words, JP can now edit demos, so don't trust him
#28
Posted 10 January 2014 - 04:52 AM
He did better than that and I know what I'm talking about!
Psychologic People - Team Canada - Psychology in Urban Terror
ClanBase Writer and Referee - Ask me if issues
ClanBase Writer and Referee - Ask me if issues
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement