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ut4_Kingdom need feedbacks (update 2009-09-16) Rate Topic: -----

#1 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
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Posted 03 June 2009 - 09:33 PM

update (Sept 16th  2009)

Hello,
new Kingdom release rc6 : try to fix "overflow connection problem"

link : http://papyruny.free...kingdom_rc6.pk3

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update (June 16th  2009)

Hello,
Here it's new Kingdom release rc3 : try to fix "overflow connection problem"  +  delete mr sentry + little changes + better fps + bombsite like 4.1  +  red spawn in bomb change

link : http://papyruny.free...kingdom_rc3.pk3

--------------------------------------------------------------------------------------------------------------

Hello,

I have done some last modifications in Kingdom and i need many feedbacks (bombsite, camps spots, flags etc ..) before doing others projects.
If servers admins (pubs or leagues) can host it to let players test this map ingame, that can help me.
So i thank servers admins/players who will do feedsbacks.

download link : http://papyruny.free...kingdom_rc2.pk3

(no bug on Macos, no need the patch zzzut41_fixkingserie.pk3)


PapyRuny

#2 User is offline   beast Icon

  • Account: beast
  • Joined: 28-February 10
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Posted 04 June 2009 - 01:38 AM

I really like this. It prevents the camping/spawn camping typical of the old kingdom. It might slow down the faster kingdom gameplay we are all used to BUT I think the opening up of new areas and restricting of other areas makes it for an interesting map. I can't wait to try it out in a scrim/match. Great work.

#3 User is offline   Anomaly Icon

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Posted 04 June 2009 - 08:12 AM

Yeah its looking pretty good.  I like the added pathways and how you opened it up. tbh it looks really weird but its going to be for the best. Less camping forsure. One problem is that the blue spawn doors seem to be blocked by an invisible wall... :P

#4 User is offline   Juno Icon

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Posted 04 June 2009 - 09:30 AM

Left exit from spawn room seems to be too narrow for me. As for 5 minutes of playing. :)
Anyway GJ runy. As always.

#5 User is offline   Bodhisattva Icon

  • Account: bodhisattva
  • Joined: 28-February 10
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Posted 04 June 2009 - 09:41 AM

nice map, threw it on my 3rd party server

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#6 User is offline   ThePoopsmith Icon

Posted 04 June 2009 - 01:37 PM

Also on mine.

/connect sv3.ao2urt.com

Posted Image

Edit:

Changed this server to kingdom_rc2 only. Server was dead and I figured this one could use some extra testing as it will most likely be in 4.2.

#7 User is offline   NulL Icon

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Posted 04 June 2009 - 08:40 PM

We just tried this on tinybomb's bomb server; unfortunatly the map caused everyone to get booted off the server when ever a round completed. The error message being "a reliable command was cycled out".

As for the actual bomb layout, the primary problem with the original was that red spawned too close to the grassy bombsite. In this version you've moved the red spawn even closer to the grassy bobmsite, making the map even more one sided.

#8 User is offline   PapyRuny Icon

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  • Account: papyruny
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Posted 06 June 2009 - 12:47 AM

]3east, ty, i hope the map offers good gameplay.

Anomaly, you can not go out of the blue door (little or the big door)?

Juno, play more to "manage" the new gameplay of the map (it's faster)

Cookies,thepoopsmith, thank to host the map

$NulL, the pb is weird because i have tested the map in bomb mode, doing many round and dont have any bug like this.
I let playing the map and after some weeks  it's possible to change the spawn or change the bombsite of fountain to tavern/old bombsite.

#9 User is offline   Bodhisattva Icon

  • Account: bodhisattva
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Posted 06 June 2009 - 01:59 AM

I'm finding a lot of players get cycled out on this map

#10 User is offline   YosKu Icon

  • Account: yosku
  • Joined: 28-February 10
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Posted 06 June 2009 - 03:18 AM

looks very very nice for ctf, i feel a similar gameplay like abbey, quite small and fast map..

ill give some feedback after some pcw, keep the good work papy! :D

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