Here's the water shader I'm currently using:
textures/pad_liquidfx/water_calm5_test //Water in use
{
qer_editorimage textures/pad_liquidfx/wat05.tga
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
cull disable
fogparms ( .1 .23 .14 ) 4096
{
map textures/pad_liquidfx/wat05.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod transform 1.5 0 1.5 1 1 2
tcmod scroll -.05 .001
}
{
map textures/pad_liquidfx/wat03.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .025 -.001
}
{
map textures/pad_liquidfx/wat05.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .25 .5
tcmod scroll .001 .025
}
{
map $lightmap
blendFunc GL_dst_color GL_zero
rgbgen identity
}
}
This post has been edited by grandmachismo: 15 January 2014 - 04:14 PM