Short: In my case, disabling dmaHD sound makes the diference to remove some subjective no-hits.
Long:
Since version 4.2.017 (or maybe earlier), i had the subjective feeling that there was something wrong in the way i view some players in crowded servers (i had pings around 50). It was like if they were warping but with small movements. When i was aiming to them, they suddenly jumped side to side almost randomly like warping. Something as if they were not where i see them, and it was different from the usual straffing to avoid bullets. That strange movement does not appear in demos autorecorded. Reviewing my demos in slowed down time, i was really shooting to the sides of where the player was, even from short distances. The rest of rendering seem to be normal and smooth (except very small fps drops in uptown, etc.), so my general impression during gameplay was simply like "no-hits", and after viewing my demos the sensation was like i was failing to aim.
I tried to change some cvars, tweaking my mouse, sensitivity, etc. with no results, until I disabled dmaHD sound (seta dmaHD_enable "0"). I need to do more tests, not just a pair of matchs, but for the moment it feels better now. Maybe, these are not the same "no-hits" that others perceive, but just in case it could be of any help to somebody...
I use official binary for Linux 64bits, clean installation (no 3rd party .pk3 maps, etc.), locked to one processor. The computer is a bit old (2008), core 2 duo and geforce 9800-gtx, but it worked ok before. Just disabling dmaHD sound, it started to work similar to other previous versions. Maybe the computing for dmaHD sound is too much for my old CPU. It is a pity, because i prefer the dmaHD sound by p5yc0runn3r, it seems more natural and i could distinguish with more precission from where the sounds came, but rendering of players is more smooth with it disabled.
This post has been edited by karnute: 13 February 2014 - 10:03 PM